HackerTrans
TopNewTrendsCommentsPastAskShowJobs

Xorlev

no profile record

comments

Xorlev
·上個月·discuss
> you really don’t feel the need to seek validation from other people in your life.

This might be confusing the lack of need for validation with the lack of need for other people. Sure, taking confidence from your partner is wonderful but it's not "seeking validation" to maintain other relationships.

Putting everything on one person can quickly become codependency and enmeshment. At some level some codependency/enmeshment is inevitable ("healthy interdependence") when you spend your time with one person, however it can also be very unhealthy.

You can lose your own identity, and end up putting all your needs on the other person. That makes conflict difficult, distance difficult, and you lose your support network.

I think Friday demos are really cute, and a healthy relationship can certainly touch on all areas, but it's important to invest in both other relationships (friends/family/partners) AND yourself. Investing in time with yourself means investing in your hobbies, doing things just for you and maintaining that individual identity.
Xorlev
·2 個月前·discuss
GitHub solved the original "code collaboration" problem, and now it's a default easy way to outsource repo management. It also has the most integrations. A lot of companies grew up using GitHub.

GitHub was, once upon a time, quite stable. Things have changed: more features, more usage, and automated agents.
Xorlev
·2 個月前·discuss
> i.e., claude code and similar, things are either prefill-bound

When accounting for prefix caching, this greatly accelerates each turn. Barring large file reads, prefill still isn't the bottleneck vs. decoding reasoning tokens. Script-writing too.

This is especially true during exploration phases when traversing through directory trees and grepping files, you're talking about a few hundred tokens/turn.
Xorlev
·5 個月前·discuss
Not a Java implementation, but the original game was written in Java. Later, Microsoft bought Minecraft and rewrote it (Bedrock edition) which runs on Xbox, tablets, etc. But, the community writes mods in Java.

Now both exist and get roughly the same feature set now, but the Java version remains popular given the vast variety of mods and servers.
Xorlev
·6 個月前·discuss
Google was already fairly profitable when Gmail was started, and did a considerable amount of capacity planning.

It was also invite-only for a loooong time.
Xorlev
·6 個月前·discuss
> Free forever for teams up to 5. Unlimited search, unlimited history.

I understand the strategic value of offering unlimited features to differentiate from competitors like Slack, might drive some amount of anxiety. Buyers may question long-term sustainability or fear undisclosed "shadow" caps.

Since engineering limits are inevitable to prevent abuse (especially on free accounts), it might be better to set specific, generous expectations upfront. For example, 2 years of freeform search plus unlimited "tagged" (i.e. Decision Inbox) search. This avoids the skepticism that comes with promising "no limits" forever. It also avoids the trap of needing to announce a change later with predictably negative reactions.

If you do want to offer unlimited, then planning ahead with hard-to-hit-unless-you're-trying messages/hr limits might help you tame growth and avoid abuse. My initial thought when seeing unlimited anything is "I could write a filesystem on top of that" - especially if you allow attachments. :P
Xorlev
·6 個月前·discuss
There are, and often times they're stuck in a loop of presenting decks and status, writing proposals rather than doing this kind of research.

That said, interpreting user feedback is a multi-role job. PMs, UX, and Eng should be doing so. Everyone has their strengths.

One of the most interesting things I've had a chance to be a part of is watching UX studies. They take a mock (or an alpha version) and put it in front of an external volunteer and let them work through it. Usually PM, UX, and Eng are watching the stream and taking notes.
Xorlev
·5 年前·discuss
It is! https://github.com/Creality3DPrinting/Ender-3

It uses http://marlinfw.org/ with only modifications to the configuration (which, you need to do for any printer using Marlin). But the above link also includes the PCB design, mechanical design, and more.

The whole 3D printing community is a lot like this. See http://vorondesign.com/, an open set of design you can build yourself from off the shelf parts and a quality 3D printer.
Xorlev
·6 年前·discuss
> systematic fabrications

If that's what you want to call models, sure. It doesn't matter whether it's a 503(c) or a corporation, modeling the real world is imperfect and messy.
Xorlev
·9 年前·discuss
I'm sure there are a few teams that use Mercurial incidentally somewhere, but our primary megarepo is all on a VCS called Piper. Piper has a Perforce-y interface and there are experimental efforts to use Mercurial with Piper. Also mentioned in the article below, there's limited interop with a Git client.

If you're curious what it all ends up looking like, read this article. It's a fairly good overview and reasonably up to date.

https://cacm.acm.org/magazines/2016/7/204032-why-google-stor...