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bntr

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Show HN: Sfera – sliding puzzle in curved space (open-sourced)

github.com
2 points·by bntr·2 個月前·0 comments

Show HN: Visual Lambda Calculus – a thesis project (2008) revived for the web

github.com
49 points·by bntr·4 個月前·9 comments

Show HN: Using Strudel to control dance animations

github.com
2 points·by bntr·6 個月前·0 comments

Show HN: Reverse perspective camera for OpenGL (Three.js)

github.com
52 points·by bntr·8 個月前·8 comments

comments

bntr
·2 個月前·discuss
[dead]
bntr
·4 個月前·discuss
Duplo is also compatible with regular Lego. We used Duplo for the big structure and Lego on top for details. Great way to build huge stuff quickly.

https://upload.wikimedia.org/wikipedia/commons/0/04/LEGO-kom...
bntr
·4 個月前·discuss
Thanks! I liked the pics here: https://piedeleu.com/posts/diagrammatic-lambda-calculus/

I'd love to see them smoothly animated.
bntr
·4 個月前·discuss
Seems like it went to the wrong post.
bntr
·4 個月前·discuss
I like this catalog: https://github.com/prathyvsh/lambda-calculus-visualizations

And it seems that John Tromp's diagrams originate from David C. Keenan's Mockingbird (1996),

and Bubble Notation comes from Wayne Citrin's Visual Expressions (1995)
bntr
·4 個月前·discuss
You can also construct your own puzzles and share them via URL.

Example: https://bntre.github.io/visual-lambda/#workspace=H4sIAAAAAAA...
bntr
·4 個月前·discuss
For comparison: factorial(3) visualized in two different notations.

John Tromp's Lambda Diagrams (via 2swap): https://www.youtube.com/watch?v=RcVA8Nj6HEo&t=1346s

Bubble Notation: https://www.youtube.com/watch?v=aRgu8S3Pnb8
bntr
·7 個月前·discuss
A tiny experimental "continuous-motion" Life glider I once made - an artistic take: https://bntr.planet.ee/lj/glider.gif
bntr
·8 個月前·discuss
Exactly. Reversing the z-test is one way to get a reverse-perspective effect, but it doesn't allow for a smooth transition between projections (like dolly zoom).
bntr
·8 個月前·discuss
For an extra dose of nausea, there's also a cross-eye stereo version: https://bntr.planet.ee/temp/rp/

(Alt + mouse wheel changes the eye distance)
bntr
·8 個月前·discuss
No performance hit - it's just a custom projection matrix. The rest of the rendering pipeline works exactly the same as with a normal camera.
bntr
·8 個月前·discuss
Great visualization! It would be good to add some fog for a better perception of 3D.
bntr
·9 個月前·discuss
Once I made a transition between two ditherings: https://github.com/bntre/dithering-gradient-py
bntr
·10 個月前·discuss
Another notation showing the construction of the predecessor function: https://www.youtube.com/watch?v=CWzn2ucPMdg
bntr
·10 個月前·discuss
The most complete catalog I've found: https://github.com/prathyvsh/lambda-calculus-visualizations