The Prompt API [0] works in Edge, though it uses the Phi-4-mini model instead of Gemini Nano. [1]
Currently it doesn't work in Brave (at least on my machine), and I can't find anything online suggesting whether they plan on supporting the Prompt API. You can go to brave://flags/ and it shows "Prompt API for Gemini Nano" and "Prompt API for Gemini Nano with Multimodal Input", but it doesn't seem to actually work.
exFAT is widely used but it not being journaled has led to so many thousands (if not more) people losing tons of data, many of which wouldn't have lost so much data had they used a journaled filesystem (or even one with redundant file tables.)
If you need to connect a portable drive to machines of different OS's, there is no safe filesystem that supports read and write on both Windows and MacOS.
Alternatively, cloud storage works until the files are larger than the space you have left on Drive/Dropbox/OneDrive/etc., and local network sharing (on certain networks at least) is more complicated than what the average user is willing to put up with. In practice, many use USB flash drives or external HDDs/SSDs with exFAT. Yeah, people should have more than one backup, but we know in the real world that's not what many do. That requires them spending more time (e.g. configuring local network sharing or setting up an old machine lying around to be a NAS) or money (more on cloud storage.) In practice, having a cross-platform, journaled filesystem would lead to a lot less data loss.
Aside from exFAT, the only alternative with native cross-platform R/W capability is FAT32, but while it has a redundant file allocation table (unlike exFAT), it has a max file size of 4GB, which limits its usefulness for many workflows.
For the past 5 years or so, it has gone in spurts for me: no time in VR for months (sometimes even a year or more at a time), then nearly all my gaming time is in VR for a couple months or so.
Since the PSVR2's release, when I hang out with one of my friends, I play one of his VR games almost every time I'm there. That undoubtedly won't last forever, but it definitely has the best launch library of any headset so far IMO.
Maybe I'm just a really picky gamer, but for any given console generation, there are only a handful of games I truly love, but it's easier to enjoy a fine but not incredible game on a flat screen than it is in VR. A really good VR game makes you forget about everything else and gives you an experience unachievable outside of VR. If you're immersed in a story, a song, or intense gameplay, you forget about any discomfort coming from the headset being on your face. But if you're not enjoying it then you're going to get annoyed a lot faster than you would sitting on the couch looking at a TV.
That said, the PSVR 2 is looking to have the best library of VR games yet. Previously, you'd have incredible one-off titles such as Half-Life: Alyx release on Steam but then nothing for months or years, but Sony seems really committed to providing a large number of high-quality AAA experiences on the headset. It also has a ton of great games from smaller studios (most of which were already on Steam or the Quest, but with such big libraries on both of those platforms, they were kind of tough to find throughout all the mediocre titles: this isn't an argument in favor of stronger curation, just an observation.)
Nonetheless, I don't expect it to make up the majority of time someone would play video games anytime soon, and there are two reasons:
1. Most people don't have VR headsets yet, so even if I personally prefer Pavlov to other FPSs, only two of my friends have VR headsets, so it's not replacing those flat screen games. Maybe one day, but currently the most popular games run on nearly everything: Fortnite, Minecraft, Apex, Overwatch, CS:GO, LoL, DOTA2, Valorant, Rocket League, etc. I doubt those games' popularity stems entirely from the fact they're on tons of platforms OR have very low PC requirements (or are free to play, minus Minecraft), but it likely helps.
2. Nearly all VR gamers play flat screen games, but the majority of flat screen gamers do not have VR headsets. The Quest 2 may have sold around 20 million units, but nearly all of those owners likely have a Switch, PlayStation, Xbox or gaming PC. Medium-sized studios certainly are incentivized to create VR games due to less competition (getting a game released for PSVR2 nearly guarantees at least some sales, unlike releasing on flat screen), but large studios with huge marketing budgets looking to make a ton of money can make more by selling flat screen games. Maybe they'd get some additional sales by releasing it for VR, but it's not guaranteed (hopefully it becomes more profitable to port to VR as the number of users increases though.)
I am a huge fan of VR gaming: some of my best gaming experiences ever have been in VR (notably Resident Evil 7 on PSVR1 and RE8 on PSVR2).
Even still, I acknowledge putting on a VR headset comes with some notable downsides: those sacrifices are 100% worth it for some games because it enables an incredible experience you can't otherwise have. Sure, you can play a modded version of Half-Life: Alyx without VR, but you're going to have a much worse experience and a lot less fun. Same for RecRoom and plenty of other titles.
But for work? I'm 100% willing to put up with a little discomfort for an hour or two if I'm having a great time; I'm less willing to do that for 8 hours a day when my job can be completed in a far more comfortable manner.
Comfort no doubt could be improved upon, but even still, I like to see the world with my own eyes. VR is a nice brief escape, and it doesn't have to be a solo activity: playing RecRoom or Zenith with friends is a lot of fun! I even bring my Quest 2 over to my friends' house IRL and play Zenith in the same room with him. But it's not much of an escape if that's what you spend your whole day in.
There are many activities that are a ton of fun for short periods of time, but if done all day, are miserable. I enjoy gaming quite a bit, but I dread the idea of being a pro-gamer who Streams on Twitch 10-12 hours a day playing one title to get good: that'd suck all the fun out of the activity for me and I'd much rather just work a more regular job like web development. I see the same being true for VR: I enjoy it a lot for an hour or two a day at most, but being in it all day could cause me to hate it.
Currently it doesn't work in Brave (at least on my machine), and I can't find anything online suggesting whether they plan on supporting the Prompt API. You can go to brave://flags/ and it shows "Prompt API for Gemini Nano" and "Prompt API for Gemini Nano with Multimodal Input", but it doesn't seem to actually work.
0. https://chromestatus.com/feature/5134603979063296
1. https://learn.microsoft.com/en-us/microsoft-edge/web-platfor...