Good point. I should clean up the references between splines and curves to be more explicit. However, I think perhaps the oft and ttf point isn't relevant since I specifically say they are almost the same, and the specific details are exactly relevant so I left them out to avoid confusion.
Cool library and CPU integer arithmetic only is interesting.
I've been working on a WebGPU animation renderer and at some point I needed to implement font rendering. Wanting the technical challenge I elected to try implementing a new method I had heard about which actually comes from a recently expired Microsoft patent! I get a bit into spline rendering and a super cool idea about how to render curves efficiently on the GPU.
Cool library and CPU integer arithmetic only is interesting.