Ask HN: Game engines for lightweight Android/iOS games?
2 comments
I second godot: easy to develop with, easy to make GUIs (or complex text-based layouts).
The exported "executables" are pretty small and performance is acceptable for small mobile based projects.
I wish so bad that SpriteKit on iOS was cross-platform.
I'd recommend Godot. Unity's new ownership gives me pause to ever use it again.
Native is always best for longevity.
I'd recommend Godot. Unity's new ownership gives me pause to ever use it again.
Native is always best for longevity.
I had developed few minimal puzzles games using Unity 3D (back in those days it was called that) during my graduation years and really enjoyed what little I was able to produce with what little knowledge I had. They were nothing fancy, just flat translation/rotation/scale based animated games. Since then life happened and I switched to a full-time android role working on native app development.
I am really interested in getting back to game development (android/iOS) and wanted to hear from folks on how to go about engine/tools to use. Some of my main criteria/concerns are:
My evaluation of current candidates
Apart from Unity, I'll have to pretty much learn any of the tool/language I go ahead with. Hence the dilemma to choose which on to go ahead with.
Attaching links of games similar to my art-style