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ATiredGoat

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1 points·by ATiredGoat·قبل 7 أشهر·0 comments

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1 points·by ATiredGoat·قبل 7 أشهر·0 comments

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1 points·by ATiredGoat·قبل 7 أشهر·0 comments

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1 points·by ATiredGoat·قبل 7 أشهر·0 comments

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1 points·by ATiredGoat·قبل 7 أشهر·0 comments

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1 points·by ATiredGoat·قبل 7 أشهر·0 comments

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1 points·by ATiredGoat·قبل 7 أشهر·0 comments

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1 points·by ATiredGoat·قبل 8 أشهر·0 comments

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1 points·by ATiredGoat·قبل 8 أشهر·0 comments

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1 points·by ATiredGoat·قبل 8 أشهر·0 comments

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1 points·by ATiredGoat·قبل 8 أشهر·0 comments

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1 points·by ATiredGoat·قبل 9 أشهر·0 comments

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1 points·by ATiredGoat·قبل 9 أشهر·0 comments

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1 points·by ATiredGoat·قبل 9 أشهر·0 comments

A 4k-Room Text Adventure Written by One Human in QBasic No AI

the-ventureweaver.itch.io
155 points·by ATiredGoat·قبل 9 أشهر·111 comments

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comments

ATiredGoat
·قبل 7 أشهر·discuss
Some doors in the Labyrinth are made of stone. Some are made of flesh. And some are made of choice. Whispers of Fate is not about monsters. It is about steps taken, bridges crossed, and corridors that listen for the sound of you deciding. This episode explores stillness, machinery mistaken for destiny, and a place where fate is not written. It is chosen.
ATiredGoat
·قبل 7 أشهر·discuss
I wanted to do something special. I remember seeing Christmas screen cards as a kid, shared on those old shareware discs and running on aging systems that somehow felt magical. There was something simple and honest about them. Just pixels, code, and a message from the heart. QBasic still brings that feeling back for me. It reminds me that with enough care and imagination, you can create just about anything. Not for profit. Not for noise. Just to make someone smile. Be good people, wherever you are in this world. Love you all.

The Ventureweaver
ATiredGoat
·قبل 7 أشهر·discuss
This video is a small love letter to the old computer screen cards of Christmas, the ones that didn’t need sound or spectacle to mean something.
ATiredGoat
·قبل 7 أشهر·discuss
Join the text adventure revolution.
ATiredGoat
·قبل 8 أشهر·discuss
For the past few years I’ve been building something a little unusual in 2025: a massive, fully hand-written, QBasic-powered text adventure game with over 4,000+ handcrafted rooms, branching paths, lore, and weird mysteries tucked into every corner.

To go along with it, I just launched a new video series called The Labyrinth Chronicles, where I walk through each map, talk about the design process, the inspirations, the constraints of building something old-school in modern times, and why text adventures still matter.
ATiredGoat
·قبل 8 أشهر·discuss
The Labyrinth Chronicles is a video series chronicling every region of the largest text adventure ever built in QBasic - The Labyrinth of Time’s Edge. Each episode explores the lore, atmosphere, and emotion behind one of its many handcrafted maps.
ATiredGoat
·قبل 8 أشهر·discuss
What are you waiting for! Join the cause.
ATiredGoat
·قبل 9 أشهر·discuss
Alone, I've spent years weaving The Labyrinth of Time's Edge, a vast QBasic text adventure with over 4,000 interconnected rooms. Its newest chapter, The Ashen Coast, drags you to a haunted shoreline where the sky rains ash and the dead whisper through the waves. Every description, every echo, was written by hand to capture the feeling of being lost in another world.
ATiredGoat
·قبل 9 أشهر·discuss
Find out what awaits you.
ATiredGoat
·قبل 9 أشهر·discuss
After years of work, The Labyrinth of Time’s Edge has officially reached its 4,000th handcrafted room. Built entirely in QBasic by me, the game is a massive interactive world part retro experiment, part love letter to imagination itself. Every room, description, and interaction has been written by hand, forming what might be one of the largest text adventure projects ever built from scratch. No AI, no random generation just pure storytelling, creativity, and a deep respect for the golden age of DOS adventures.
ATiredGoat
·قبل 9 أشهر·discuss
In an age where games are written by algorithms and dialogue is generated by AI, The Labyrinth of Time’s Edge stands apart. It’s the first open world "like" modern text adventure written entirely by a single human being, no AI, no procedural generation, no corporate fingerprints. Just words, code, and imagination. Built in pure QBasic, The Labyrinth of Time’s Edge now spans over 3,900 handcrafted rooms which will be released in a week's time. Each one written line by line by one programmer-adventurer determined to prove that storytelling still belongs to people. Explore haunted villages, forgotten catacombs, and worlds born from candlelight and memory. It’s free to play, made from love, obsession, and a refusal to let imagination be automated.
ATiredGoat
·قبل 9 أشهر·discuss
Something vast is stirring within the depths of The Labyrinth of Time’s Edge. This weekend marks the arrival of the largest update ever, an expansion that will plunge adventurers deeper into the forgotten heart of the world. The last thousand rooms have woven together the twisted echoes of Cindralith’s haunted farmlands, the flickering candlelit halls of the Inner Sanctuary, and the desecrated altars of the Church of Our Lady. From the ghostly preacher who condemns trespassers in the name of a silent God, to the wind-swept plains where portraits of fallen angels rot in their frames, every corridor has grown darker, every whisper heavier. The player will pass from the fog-laden outskirts into places where the earth itself remembers sin, where old faiths collapse and strange lights breathe in the ruins. And yet, amid the decay, there are glimmers of revelation. The Withered Light still flickers in glass-filled chambers where reflections speak your name; the Shadow Veil still murmurs secrets from beyond the mortal coil; and deep beneath Cindralith, the echoes of prayers long unanswered drift through broken sanctuaries. This update will not merely add new rooms; it will connect them, binding every region into a living tapestry of dread and discovery. The sense of scale, of quiet revelation through ruin, reaches its most haunting form yet. Those who have wandered the Labyrinth before will find themselves returning to familiar ground only to realize that everything has changed, that every path now leads somewhere new, somewhere deeper. This is the turning point, the descent into the unwritten dark.
ATiredGoat
·قبل 10 أشهر·discuss
I’ve been working on a project for over 30 years: The Labyrinth of Time’s Edge, a massive QBasic-powered text adventure with over 3,600 rooms and counting. It’s built one room at a time, by hand, with the same energy that drove the old-school adventures we grew up with. What started as a hobby in the early 90s has grown into a living world. Every corridor, NPC, and encounter is handcrafted in QBasic, running on an engine I’ve been refining for decades. It’s slow creation in an era of instant gratification something I think we need more of. This is more than just a game to me—it’s a way of preserving a piece of computing history and proving that text adventures still matter. They demand imagination, patience, and curiosity. They remind us that sometimes the best graphics are the ones painted in your mind.

I’d love to hear your thoughts, and if you enjoy the project, please help spread the word. The labyrinth is vast, but there’s always room for more adventurers. This is more than just a game to me—it’s a way of preserving a piece of computing history and proving that text adventures still matter. They demand imagination, patience, and curiosity. They remind us that sometimes the best graphics are the ones painted in your mind.

I’d love to hear your thoughts, and if you enjoy the project, please help spread the word. The labyrinth is vast, but there’s always room for more adventurers.
ATiredGoat
·قبل 10 أشهر·discuss
In this episode, we ascend into the Altar of the Hollow Moon a chilling chapter in The Labyrinth of Time’s Edge. Moonlit cliffs, shifting paths, spectral whispers, and dark surprises await. Join me as I explore every shadow, read every room, and uncover hidden meaning behind the horror.
ATiredGoat
·قبل 10 أشهر·discuss
I’ve been building a QBasic text adventure for 30+ years now over 3,600 rooms deep. A big update is coming: bug fixes, new storylines, and more interactions in the Sepulcher of Echoes and beyond.
ATiredGoat
·قبل 10 أشهر·discuss
I’ve spent decades building The Labyrinth of Time’s Edge, a sprawling QBasic text adventure that now spans over 3,600+ rooms, hundreds of NPCs, and countless interactive encounters.

It’s designed to be:

Always free (no ads, no paywalls, no microtransactions)

Playable on the barest systems (runs on QB64 / retro PCs)

Continuously expanding outward rather than just upward — with new areas, lore, and secrets added regularly

This project has been a labor of love, inspired by the text adventures of the 80s and 90s, built to preserve that magic while proving text-driven games still have a place in today’s world. I’d love to hear what you think. If you grew up with Zork, Infocom, or MUDs, this may feel like coming home.
ATiredGoat
·قبل 10 أشهر·discuss
I wanted to share a project I’ve been building for decades The Labyrinth of Time’s Edge, a massive handcrafted text adventure written in QBasic. Yes, QBasic in 2025. The game currently spans over 3,600 interconnected rooms, with unique NPCs, branching pathways, cursed villages, haunted castles, and secrets hidden across an ever-growing world. Every room is written by hand. Every description is crafted to spark the imagination. It’s built to run on the barest of systems, and it will always remain free to download and play. Why QBasic? Because simplicity has power. Modern engines demand assets, shaders, and endless pipelines. QBasic lets me focus on what text adventures do best imagination, atmosphere, and story. My philosophy is to expand outward rather than upward: instead of inflating systems, the Labyrinth grows through new areas, new lore, and new journeys, ensuring it always feels alive and endless.