You can find more patterns on the Conway Life wiki [3]
There's also a Battle Royale mode you can start with !PLAY [4]
In Battle Royale mode, the rules are similar to Fortnite: join a game with !PLAY, !THANK the bus driver, and try to be the last one to have cells alive as the storm shrinks.
> You can come up with a million rules about how the colour changes, whether the colour of a new cell is inherited from its parents, whether the life algorithm is applied to each of the RGB(A?) layers separately.
Which ones have you tried so far?
Curious what simple rules do to images. For instance with a majority rule: changing the pixel color only if there is a majority of pixels with the same color. It leads to pretty color-stable patterns [1] [2] in our Twitch Plays Conways' Game of Life [3], but that's with few colors and pixels.
On an image, maybe it could just make it sparkle and not destroy it like it seems to do on John Conway's face?
Maybe a comparison of different rules in your next blog post?
Twitch Plays Conway's Game of Life [1] is a multiplayer implementation of Conway's Game of Life [2]
In Twitch Plays Conway's Game of Life, you play by typing commands in the Twitch chat, like in Twitch Plays Pokémon [3]
The basic !ON command turns on cells. The !RLE command lets you enter Run Length Encoded [4] strings to make more complex patterns. You can browse patterns on the Conway Life wiki [5]
A database of 446 patterns (Sir Robin, Gosper Glider Gun, ..) is available with the !PATTERN command, and allows you to make patterns directly from their names (Example: !GLIDER 0,0 # Makes a Glider at the origin)
There are Youtube [6] and Twitch [7] videos to learn cool patterns and how to use the commands.
TPCGOL has two modes: Sandbox and Battle Royale.
In Sandbox, you create what you want, without any real competition, although it's fun to own the board (a player got 99% ownership for a single generation).
In Battle Royale mode, the rules are similar to Fortnite: join a game with !PLAY, !THANK the bus driver, and try to be the last one to have cells alive as the storm shrinks.
TPCGOL is built with Unity3D's latest upcoming features: Entity Component System (ECS), Burst Compiler and C# Job System
@app4soft, humbly asking for an "executive summary" tweet (maybe pinned on @OliveTeam?) introducing the project to people who have never heard of it to make it easy to retweet with some essential "selling" points (cross platform, open source, free, financially backed on Patreon, very active, ...)
Indeed from a 10,000ft view the projects share some good stuff.
As @prokoudine pointed out in his other article [1] (linked at the top of this article), Jonathan Thomas from Openshot will be "100% full time working on OpenShot" in 2019, which is exciting with now both Olive and OpenShot working on making great video editing software.
What are your opinions comparing Olive to OpenShot, maybe more in broader terms (history/goals/manpower/roadmap/pro features coming up/...) instead of current feature comparison, since you guys appear to move very fast (but I also expect OpenShot to do some great stuff too in 2019). You must have surveyed the field before starting and have wonderful insights about the two (also @pedrokost comments regarding problems in OpenShot for bigger projects worries me, and Olive seem to beat Openshot there) and seen some shortcomings to decide to make your own.
Maybe @prokoudine will produce another interesting article about that?
This is a very important point that is probably the source of confusion, and people quickly ditching OpenShot because of installing it through apt.
This is exactly what happened to me: started using it from the distro and experienced crashes. Then downloaded the latest AppImage and never had a problem since.
Trying to help break the vicious circle here: Wikipedia mentions stability issues, Debian ships with a crash-happy old version that doesn't do it any favor, but latest AppImage seems stable.
It only mentions it at the beginning (not even linking to it), I don't see where the comparison is, did I miss something?
I just confirmed my real-world experience that Openshot is good enough for many quick uses (more than what the Wikipedia article left me to think with the paragraph about stability issues when I first discovered it).
OpenShot [1] is another free (also GPLv3 as Olive) video editor for Windows/Linux/Max using the portable AppImage format [2] (AppImage lets you download a single binary and launch the software directly, no install process or super user privileges needed).
It uses ffmpeg behind the scenes.
It seems to have suffered from stability issues in the past (the wikipedia article mentions lots of negative reviews) but seem pretty stable now, so you might want to give it a ... shot.
It has been very useful for its quick install process, intuitive interface and reliability: haven't had a single crash in a very long time, with more than 200 videos on our channel [3] (albeit none required anything fancy editing-wise).
OpenShot's goal might not appear to be as grandiose as Olive's so I would love if there was a comparison of both out there.
Looks like we're off trying Olive to compare. Thanks and good luck to the Olive team.
The first Twitch Plays you can play with... your mouse!
We can go up to 10k cells max, but you can sweep mines with friends.
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[1] https://www.twitch.tv/bzh314