TGM, the first one, is my one time sink, I started to play first on Mame until I got an original Capcom ZN2 PCB.
Right now you can get an official TGM and TGM2:TA port on Sony PS4 (PS5 too?) and Switch for less that 10 dollars each. For TGM3 there's no port in sight, FWIK. In my opinion TGM2:TA is a better game that TGM but before tackling it I want to become GM on the first. According to expert players the second is increasingly more difficult, for example stricter time limits and conditions to meet, faster spawning and the infamous credit roll...
Last year TGM4 was released on Steam, but I don't like at all the new ranking system, also vs play doesn't have items.
Not really relevant to the article, but I wanted to give a shout out to my all time favorite pass time... ^__^;
P.S. Some random modder a few years created a patch for the original TGM arcade ROMs to run on a Playstation. Other than the Qsound, more RAM and some CATs used for protection, the ZN2 was basically a Playstation without an optical reader.
One can buy right now a MISTerFPGA from aliexpress for around €150 and that can emulate both MVS and AES. On this side of the pond, a VGA to SCART cable is all that's required to connect it to a CRT TV.
If instead one want the real HW, a working MVS PCB can be found for less that €100. A JAMMA cabinet would be the perfect place to use it, but with a supergun a CRT TV can give the same results. Cheap superguns can be found or built for around €30, fancy models can cost between €200 to €300 tho.
The carts aren't cheap tho, specially if original. I've only a battered "Puzzle Bobble" cart, it's a really fun game in PvP, but probably not the more iconic NeoGeo title.
According to some hearsay, there is allegedly at least another one unpatched hypervisor exploit in recent firmware. Considering the OP's track record, I'm not surprised he's sitting on a full-chain jailbreak.
Porting the Linux kernel to the PS5 is also an impressive flex, quite funny thinking that ten years ago, in 2016, fail0verflow did the same for the PS4...
I don't know if it's related, but a few days ago I've read about an update about the mast1c0re exploit that permits to run native code (userland) on latest PS5 FW without a kernel exploit:
On a related note (but with Python), I recently tried uv instead of pip and was impressed by both its speed and dependency resolution. I was attempting to upgrade an internal project from Python 3.9, and pip was frustratingly slow, sometimes it would just get stuck with no output and no errors...
Right now you can get an official TGM and TGM2:TA port on Sony PS4 (PS5 too?) and Switch for less that 10 dollars each. For TGM3 there's no port in sight, FWIK. In my opinion TGM2:TA is a better game that TGM but before tackling it I want to become GM on the first. According to expert players the second is increasingly more difficult, for example stricter time limits and conditions to meet, faster spawning and the infamous credit roll...
Last year TGM4 was released on Steam, but I don't like at all the new ranking system, also vs play doesn't have items.
Not really relevant to the article, but I wanted to give a shout out to my all time favorite pass time... ^__^;
P.S. Some random modder a few years created a patch for the original TGM arcade ROMs to run on a Playstation. Other than the Qsound, more RAM and some CATs used for protection, the ZN2 was basically a Playstation without an optical reader.