I really don't understand people's obsession with this fact. Every game that was developed on consoles before the playstation was also written in its machines assembly language. It was extremely normal at that time.
Yea they can't edit assembly because they have reliable tools that work 100% of the time, always. They don't have to manually inspect the output of the assembler every time they write any code. This is not even close to the same thing as LLMs.
"Dave" by itself is basically the same as in c++, just a pointer to a string literal. Dave.to_string() is like std::string {"Dave"}, it allocates a heap based string from said literal. So you can use "Dave" perfectly fine if you just want a string literal.
The Geometry Transform Engine is a separate chip. It's a Cpu co-processor, all it does is some basic linear algebra. The Cpu uses it to perform that math faster and then it writes it back to ram where it ships the data off to the actual Gpu, which is something completely separate. (I've written a PSX emulator).
Chat gpt will not always return the correct answers, thats a fundamental limitation of how it works since its non deterministic. So just saying "it worked for me" means nothing.
What are you talking about? Yes it's impossible to have UB in safe rust unless theres some obscure compiler bug or something. This isn't a controversial statement.
Normally when you search you can look at many different results. With "AI Search" you just have to trust the magic box, which you already know is wrong a lot of the time.
https://www.reddit.com/r/uBlockOrigin/comments/1ct5mpt/heres...