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Sodman

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Sodman
·قبل 3 سنوات·discuss
One use case I'm psyched about for this - shared virtual whiteboarding for remote workers. No traditional apps have been able to reproduce the feeling of being in the room with a small group, collaborating on a shared whiteboard, feels like a huge opportunity!
Sodman
·قبل 4 سنوات·discuss
solo.io | Software Engineers | Boston, MA (Cambridge), or fully remote | Full-time

Solo is an application networking company working with open source, cloud native technologies. If you are passionate about technologies like containers, Kubernetes, Istio, Envoy Proxy, GraphQL, eBPF, serverless functions, and more, then Solo.io is the place for you! We strive to productize the bleeding edge of cloud technologies, and build solutions which scale globally. If you're interested in presenting your work at conferences and meetups, that is also encouraged and supported (although not mandatory). We are primarily a Golang shop, but no prior go experience necessary.

Apply here - https://boards.greenhouse.io/soloioinc/jobs/4026989005

Or see our other openings - https://www.solo.io/company/careers/
Sodman
·قبل 4 سنوات·discuss
I'd love to see some more great Free-For-All (FFA) games. So much interesting emergent gameplay, game-theory musing, and player-driven engagement. I used to love Warcraft 3 custom game modes that provided this style of gameplay. It results in folks teaming up, then there are inevitable betrayals, back-door trading deals, and all sorts of player-invented fun layered on top of what is otherwise a relatively basic game.

One of the best takes on this FFA style that I've played recently (released 2015 though) is subterfuge - http://subterfuge-game.com. It's a mobile game that pits up to 10 players in an FFA game. It's more or less a "risk" style game. Expansion is rewarded with better army production rates and higher army capacity, at the cost of larger borders to defend. Orders can be issued in real time, and the game has built-in player group chats. However, the game is set up so that after attacks are launched they frequently take 8-10 hours to reach their destination, meaning a game typically lasts 1.5-2 weeks, which has some very interesting side effects on the meta side of the gameplay, as there's plenty of time for scheming with other factions in between orders.

My ideal game is a game that lasts 1-2 hours, features 6-10 players, and incentivizes each to striving for an individual win against the other 9. The actual game mechanics need to provide some kind of resources that can be traded, some kind of cost/benefit to expanding your in-game power, and a large benefit to teaming up with other players to fight a third 2v1. There also needs to be some relatively-costly way to knock out other players, which frequently incentivizes mad-dash finales, suicide runs and all kinds of other player-driven shenanigans.
Sodman
·قبل 5 سنوات·discuss
The 6 pro is 0.3" taller and 0.1" wider than the 6. But both are also significantly larger than the previous generation pixels. The Pixel 6 pro for example is 0.8" taller and 0.2" wider than the Pixel 5, which is a significant difference (especially considering you lose the rear fingerprint scanner that gave the ability to swipe down notifications from the unreachable top of the screen).
Sodman
·قبل 5 سنوات·discuss
I hate the trend that the "pro" versions of all these flagship phones need to be an XL Phablet monstrosity. Human hands haven't gotten any bigger. I have owned most of the Nexus & Pixel phones throughout the years. After having the Nexus 6 as my daily driver for 2 years, I have always opted for the smaller option ever since.

I would totally pay flagship prices for a regular ~5.5-6" phone with flagship specs, and I'm sure I'm not the only one. Make it 50% thicker if there are space/heat concerns, but making it wider and taller just makes it super difficult to use consistently with one hand. I also say this as somebody with larger-than-average hands!
Sodman
·قبل 6 سنوات·discuss
I still prefer anticheat to having a multiplayer game ruined by players that move at 10x normal speed and dual-wield fully automatic, infinite-ammo sniper rifles rigged to never miss.
Sodman
·قبل 6 سنوات·discuss
1000% this! The key takeaway of Agile that a lot of people lose sight of, is that you should be doing whatever works for your team, not whatever you did at a previous company or read from a trendy blog post. By all means - try out anything you think will work for your team.

If you're trying to plan out which individual stories your eng team will be working on 6 months from now, or you have a half-dozen "Sprint Retrospectives" with the same complaints every sprint from your team with no changes being made - you've probably made a wrong turn somewhere.