HackerLangs
TopNewTrendsCommentsPastAskShowJobs

Tiberium

4,397 karmajoined قبل 9 سنوات

Submissions

ChatGPT Work

openai.com
348 points·by Tiberium·أمس·184 comments

D7VK 1.12, a DXVK fork for Direct3D 3-7 on top of Vulkan

github.com
2 points·by Tiberium·قبل 5 أيام·0 comments

BSDun – Linux kernel module to load FreeBSD ELF binaries

gitlab.com
6 points·by Tiberium·قبل 6 أيام·0 comments

PlayStation Store for PS3 and PS Vita closing in 2026-2027

blog.playstation.com
24 points·by Tiberium·قبل 10 أيام·5 comments

Physical disc production ending in Jan 2028 for new games on PlayStation

blog.playstation.com
789 points·by Tiberium·قبل 10 أيام·798 comments

Zluda 6 release (run unmodified CUDA applications on non-Nvidia GPUs)

vosen.github.io
163 points·by Tiberium·قبل 11 يومًا·14 comments

Gemma 4 on Cerebras - The Fastest Inference Is Now Multimodal

cerebras.ai
24 points·by Tiberium·قبل 11 يومًا·8 comments

GTA 3 on a Volumetric Display (2025) [video]

youtube.com
2 points·by Tiberium·قبل 13 يومًا·0 comments

Josh helps Rust manage code across multiple repositories

blog.rust-lang.org
5 points·by Tiberium·قبل 19 يومًا·0 comments

Yay v13 and the AURpocalypse

jguer.space
2 points·by Tiberium·قبل 22 يومًا·0 comments

Captured Logs Reveal Hackers Using Claude and Codex to Breach Companies

research.openanalysis.net
1 points·by Tiberium·قبل 24 يومًا·1 comments

AI agent on GitHub gives recipe for blueberry pie

github.com
4 points·by Tiberium·قبل 27 يومًا·2 comments

Critical auth bypass vulnerability in phpBB

aikido.dev
2 points·by Tiberium·قبل 30 يومًا·1 comments

An AI agent ported our codebase from Python to Rust

aboutcode.org
3 points·by Tiberium·الشهر الماضي·0 comments

AeroThemePlasma: Alternative shell for KDE Plasma that replicates Windows 7 look

gitgud.io
4 points·by Tiberium·الشهر الماضي·0 comments

Linux LPE via GRO managed-frag UAF (io_uring SEND_ZC and veth)

gist.github.com
3 points·by Tiberium·قبل شهرين·0 comments

DeepSeek makes the V4 Pro price discount permanent

api-docs.deepseek.com
621 points·by Tiberium·قبل شهرين·549 comments

DeepSeek makes the V4 Pro price discount permanent

api-docs.deepseek.com
1 points·by Tiberium·قبل شهرين·1 comments

QEMUtiny - QEMU escape vulnerability if cxl is used

github.com
8 points·by Tiberium·قبل شهرين·0 comments

Logic bug in the Linux kernel's __ptrace_may_access() function (LPE)

openwall.com
2 points·by Tiberium·قبل شهرين·0 comments

comments

Tiberium
·أول أمس·discuss
The pricing is insane: $1.25/$4.5 for 1M tokens, and $0.15 for cached input!

https://dev.meta.ai/docs/getting-started/pricing-rate-limits
Tiberium
·أول أمس·discuss
To be honest, I'm also leaning this way, especially because of the hardcore anti-AI stance, so much that Zig will close security vulnerability issues on Codeberg if you mention that they were found with LLMs. I don't think that this is a good approach.
Tiberium
·أول أمس·discuss
You can't do "redesigning the existing Zig code in a way that eliminates not only the current bugs but also prevents similar ones from happening in the future" without actually changing Zig itself.
Tiberium
·أول أمس·discuss
But Rust is exactly the tooling that gives humans and LLMs a lot of those checks for free, and things like RAII.
Tiberium
·أول أمس·discuss
It feels like the first half of blog post is less of "thoughts on the Bun Rust Rewrite" and more "I don't like Jarred, he's a bad programmer and manager".

Maybe I'm wrong, but it strongly feels this way. I'm not saying that Andrew is right or wrong, it's just that you could throw out most of the first half of the post and not lose anything actually on topic.

> But having graduated from the Thiel Fellowship school of thought rather than university, he was essentially groomed from a young age into uncritically embracing the Silicon Valley mindset, and he took venture capital.

> Jarred was a stinky manager. Poor communication, unrealistic expectations, low empathy, no experience. Just a total shit show, from an employment perspective.

> Jarred was already writing slop well before he had access to LLMs
Tiberium
·أول أمس·discuss
Sonnet 5 is a huge token hog, though, it uses far more reasoning tokens than Opus models while being priced at $2/$10 with promo, and $3/$15 (usual Sonnet price) afterwards.
Tiberium
·أول أمس·discuss
The model is available through Cursor which has $20, $60 and $200 plans. I assume the $60 version might work better for you?
Tiberium
·أول أمس·discuss
I think it should be available through Cursor?

EDIT: Tested myself, it's actually NOT available from EU. But with a Swiss VPN it works :)
Tiberium
·أول أمس·discuss
Was this in Claude Code for Claude? Did you use a weaker model like Haiku? Claude should absolutely not be as bad as you said.
Tiberium
·أول أمس·discuss
We don't yet know Terra's results for DeepSWE/TerminalBench though.
Tiberium
·أول أمس·discuss
It seems to be extremely economical - 4x better reasoning efficiency compared to Opus while being priced at $2/$6. For comparison, GPT 5.4 is $2.5/$15, GPT 5.5/5.6 are $5/$30, Opus 4.8 is $5/$25, Fable is $10/$50.

And by benchmarks (unless they gamed them), seems to be at around Opus 4.7 level, which is what Elon mentioned in https://x.com/elonmusk/status/2074911038286295049.

I guess the Cursor data was very useful.
Tiberium
·قبل 3 أيام·discuss
Seems to be found as a part of Patch The Planet [0] which is basically OpenAI giving model access and Trail of Bits using them to find vulnerabilities in OSS projects.

[0] https://openai.com/index/patch-the-planet/
Tiberium
·قبل 3 أيام·discuss
Honestly it's a bit of a shame. I checked and they could've shortened their base64 payload by 304 chars by removing all comments except the top two congratulatory ones, or by 524 if they removed those too.
Tiberium
·قبل 3 أيام·discuss
Because it's by Akamai, the blog links to https://www.akamai.com/newsroom/press-release/uniqlo-adds-ne...
Tiberium
·قبل 3 أيام·discuss
OCRing this is a nightmare and is a good benchmark to any self-proclaimed good OCR/vision model.

I think though it could likely be easily OCR'd if you give the image to any decent agentic harness with a good vision model, e.g. newest Claude/GPT ones, and tell them to split the image per lines, and then just OCR each line individually.

I wonder if the script itself was written by an LLM before obfuscation? There seem to be a lot of comments in it, but in this case it's still ok :)
Tiberium
·قبل 3 أيام·discuss
To everyone.
Tiberium
·قبل 6 أيام·discuss
I think this was true with older models, but at least with GPT 5.5 it can genuinely tell you "no issues found" after a few passes of finding real issues.
Tiberium
·قبل 6 أيام·discuss
The title cost is only if this was raw API usage, but it was included in a subscription, so it's a small subset of the $200 plan:

> I upgraded to the Claude Max $200/month plan (I was previously on $100/month) to increase my Fable allowance for the remaining time until the July 7th Fablepocalypse, when even Claude Max subscribers will have to pay full API cost for the model.

I really wonder if Anthropic will stick with their decision to keep Fable on extra usage credits until they "get more compute", especially in the light of GPT 5.6 very likely coming out next week (it's confirmed to have the exact same pricing as GPT 5.5)
Tiberium
·قبل 6 أيام·discuss
Not yet, unfortunately, but I might in the future. To be honest, it's nothing unique. I got inspired by https://github.com/allthingsida/idasql which I initially used, but it had a lot of bugs, a big codebase size, and IDA's C++ API is really easy to misuse and corrupt a DB, so I had GPT 5.4/5.5 make a new one for itself based on IDA's Python SDK, which is official and doesn't need weird SQL hacks.

Then recently I found https://github.com/bkerler/ida_rpc which seems to be ~60% the same thing as the one I have, the only big difference is that I do not give any special commands to LLMs, they just have to write Python in scripts/inline heredocs to interact with IDA. This lets them do a lot more interesting things since they get a full programming language.

This is an example of how LLMs work with idagent (`ida` is implicitly imported, ida.types, ida.comments is helper's own wrappers): https://paste.debian.net/hidden/cf46a122

More interesting example that was used to let the LLM/me track the rename progress for the initial function renames + gaps (code-looking like bytes that weren't inside of functions, IDA's autoanalysis missed some real functions). Although the game turned out to be small enough with only ~1500 real game functions that needed renames, which was done in ~10 hours of agent time total I think (I didn't parallelize with multiple agents). https://paste.debian.net/hidden/bf458b3a

To be honest, you can probably have an agent vibecode a similar MVP tool to the one I have in about an hour-two :)
Tiberium
·قبل 6 أيام·discuss
You can do this yourself with LLMs, but I admit that it's still not a trivial process. For the actual best results and the highest chance of progressing quickly, you really need a $200 OpenAI/Anthropic sub and a lot of free time. I seriously recommend OpenAI over Anthropic for this, as in my experience GPT 5.5 is far more thorough in reverse engineering and makes mistakes less often.

Then, you first need some tooling, either Ghidra (open-source) or IDA (paid), and some tooling to expose them to an LLM. I have a custom IDA Python-based CLI that lets LLMs trivially call into IDA's Python APIs from CLI, but there are tens of different Ghidra/IDA MCP/CLI/SQL projects out there.

After that, it becomes more mechanical, you just let the agent (or multiple agents) explore and start renaming (easier to start with functions + globals), better if it's something that's directly applied to the suite you're using, so that all names show up everywhere. This is actually quite a quick process, especially for older/smaller games. After you have enough function names, you need to instruct and have LLMs add actual types, so that the decompile doesn't have raw casts and offsets, but real fields + types. They will also need to apply types to globals and functions.

Afterwards comes the hardest part - you can export this very well named/annotated decompile, and do one of:

1) Have the LLM try to directly polish the code enough to be compilable. Despite of the decompile quality, this isn't as hard as it sounds.

2) Have the LLM recreate the project from scratch in another language, something like https://banteg.xyz/posts/crimsonland/. This can be easier to get initial results, but you're sure to hit tons of bugs due to the differences in implementations.

The 1st approach is more thorough, especially because you can find a matching C/C++ compiler and start doing actual decomp.dev-like work - binary matching functions so your source code compiles down to the exact bytes as in the original binary. This is the longest, hardest part, human community projects take years to complete, and LLMs still struggle with getting matches for 100%, so you might spend weeks-months, and tons of LLM usage - an agent can take like an hour to match a single 1000-byte function in worst case.

As a small note - you do not need to binary match 100% to have the game be absolutely playable. Compilers are often very tricky to lead, so you might already have the code that does exactly the same thing, but just a different local variable layout might make the compiler use different registers.