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TobyTheDog123

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TobyTheDog123
·قبل سنتين·discuss
I don't think that's what the commenter is claiming. I think they want to be able to sue the companies who indirectly benefit from this kind of spam, which is pretty ridiculous.

However, crypto has become such a menace to society that it's time that governments do something about it, if they even can at this point.
TobyTheDog123
·قبل 4 سنوات·discuss
I have no idea how I blanked on Discord. To me Slack still screams "business tool" and "only business tool," but you're very much right regardless.

There's also Reddit (to an extent)
TobyTheDog123
·قبل 4 سنوات·discuss
These are all false equivalencies, as you're talking technology and implementation instead of a consumer product or idea. The author is talking about centralization of moderation and audience, not how it's hosted or how that moderation/audience is presented to the user

People moved off of IRC because it was inconvenient for less-technical users, it is far easier to just download an app. That doesn't mean they want those apps to be centralized, or don't want their social media to be fragmented so they're talking to only like-minded individuals.

It is 100% possible that someone creates a technologically-centralized app that allows for a decentralized audience and moderation. I'm not aware of anyone doing this though.
TobyTheDog123
·قبل 4 سنوات·discuss
This is a brilliantly potent and beautifully written article, and plan on sourcing it on an upcoming business plan of mine.
TobyTheDog123
·قبل 4 سنوات·discuss
>Any YouTube game video could have a button for 'play instantly, one click' that loaded an already running Stadia session into a game-state with the player in a fun spot. YouTubers could have been able to hand off controls of their game session to viewers.

This is very true, and it sounds really good on paper, but it seems like anything that attempts to transition content consumers to participants fail.

For example, Mixer had incredible low-latency technology and game integration, yet failed because (at least, I think) a lot of it was banking on that consumers would want to take control.

For me, at least, this would never be the case. If I'm watching my favorite Twitch streamer, I don't really want to play, I want to watch them play and see their reactions. If I wanted to play the game they're playing, I would do so (in fact, I just bought Railbound because I saw the Twitch streamer Atrioc playing it)

I think the line a lot of people have are small tokens of support (bits, donations, subscriptions), because many people don't want to be that involved.