try
somearray(outofboundindex)?
// stuff
else
errorlog.write("some message")
error
end
Sure you can make it propogate all the way up if you really want, but ugh… what a terrible idea for instrumentation. // This is code in Actor A
actorB.some_behaviour_call(consume myisostring)
The "consume myisostring" completely removes myisostring from Actor A. Any reference to it after this point will result in an "unknown variable myisostring" error from the compiler.
That's fine, we all have our preferences :D