Torch flames and trees swaying in the wind do not affect gameplay at all - they're most likely done in a shader and I think it's easier to keep updating a time uniform than to add extra conditions everywhere :D
A C systems programmer can definitely make a list of buzzwords as well.
Also, let's say team A (10 C app/systems programmers) in a company asks HR to look for a C developer and HR comes back to them with 10 great web developers to be grilled by the engineers of team A - what happens then? Does team A shrug and say "welcome to our C codebase, we shall now rewrite it in tailwind or whatever because you are now here!" - I really don't see how it can play out
"5.11 or 5.9 which number is greater?" was a meme query a few months ago to ask an LLM as it would confidenly prove how 5.11 is greater - so yes, we do need expert validation!
> booked tickets for a flight or bought a home or a car or watched a cat video
Would you install a native app to book a flight? One for each company? Download updates for them every now and then, uninstall them when you run out of disk space etc
I can ask the same question about every other activity we do in these non-native apps.
I picked electron with portability in mind; I anticipate some unknown unknowns (since I've never owned a mac for ex) but they should be solvable.
I have support for linux, controllers, steam deck, mac on my to-do list in that order - it's simply a matter of time (up-front, maintenance, testing) and money since macs do tend to cost quite a bit. I'm a linux user myself and I hope I'll port it properly sooner rather than later but meanwhile I also know it seems to just work with proton.
I clarified it on the steam page - thanks for bringing it up!
I tested it on Windows 11 and Linux (via proton).
I'm afraid I can't say anything about Mac OS until I get my hands on apple hardware and I'm not familiar enough with their emulation layers to take a guess.
The game itself is written in JS and packaged up with electron. I used PIXI.js for all the rendering - it's great for 2D-anything really. On the server side, the evaluator is written in node and a bit of php.
I'm aware this tech stack is a bit divisive :) but I made sure it runs just fine at 120 fps on my non-gaming laptop.