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Thank you for the feedback! You're right -
'sever', 'verse', and 'reverse' should all be
valid answers. I'm working on adding support
for multiple solutions and multiple
languages. I'll let you know once the update
is ready!
Hey! Thank you so much for playing my game and for taking the time to write such thoughtful feedback. I truly appreciate it!
That's an excellent question, and you're right that the first few levels are designed to feel very familiar to ease players in. The main differences in Enhanced Queens Game really start to shine on the more complex boards:
The Colored Regions: My version adds a third, crucial rule – you must have only one queen per colored region, in addition to one per row and column. This introduces a new layer of spatial reasoning that completely changes the strategy.
The Adjacency Rule: Queens cannot be placed in any of the 8 squares immediately surrounding another queen (horizontally, vertically, or diagonally).
And thank you especially for the feedback on the crown's visibility for players with color blindness. This is incredibly helpful and something I hadn't fully considered. Accessibility is very important, and I will definitely work on a fix to improve the contrast or add a more distinct visual indicator for the queens. I've logged this as a high-priority task.
Thanks again for the fantastic feedback! It's invaluable for a solo developer like me. I hope you'll give some of the later levels a try and see the new mechanics in full action!
I've always been a fan of logic puzzles like the Queens game that became popular on LinkedIn, but I felt the core mechanic was a bit one-dimensional and lacked strategic depth. I wanted to see if I could create a more challenging version for myself and other puzzle lovers.
The main twist in Enhanced Queens Game is the introduction of "colored regions" as a third constraint, on top of the classic row and column rules. The goal is now to place one queen per row, column, AND region, while also adhering to a new adjacency rule (queens can't touch on any of the 8 surrounding squares). This transforms the puzzle into a much deeper spatial reasoning challenge.
I'd love to hear any feedback you have, especially on the new 'region' mechanic, the difficulty curve, or any UI/UX suggestions.
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Would love feedback from the HN community!