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ajhenrydev

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Show HN: Lettered – a daily phrase puzzle game

lettered.io
2 points·by ajhenrydev·قبل 15 يومًا·0 comments

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ajhenrydev
·قبل 3 أشهر·discuss
Still cranking away on my daily game called https://lettered.io. I’ve been learning a lot about WebGL recently trying to improve perf and UX on some of the larger puzzles

I recently had someone email me saying they loved my game but ran slow on their 12 year old(!) android phone that really put things into perspective for me
ajhenrydev
·قبل 3 أشهر·discuss
Oh wow
ajhenrydev
·قبل 4 أشهر·discuss
React destroyed perf and used more resources than turbo
ajhenrydev
·قبل 4 أشهر·discuss
I worked on the react team while at GitHub and you could easily tell which pages rendered with react vs which were still using turbo. I wish we took perf more seriously as a culture there
ajhenrydev
·قبل 5 أشهر·discuss
Thanks a ton! Difficulty is a great question. After a few rounds of puzzles, I like to aim for an 85-90% completion rate and found that puzzles with around 30-40 characters or usually 10-15 words is the sweet spot. Smaller letter pieces can also up the ante. There is a seeded puzzle generator algorithm that handles puzzle layout and piece creation. There’s an option to create your own puzzles and it’s always a treat seeing the bee movie script get generated lol
ajhenrydev
·قبل 5 أشهر·discuss
I’m working on my second daily game, https://lettered.io. Like if wheel of fortune puzzles were solvable with Tetris pieces instead of letters