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altanis

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1 points·by altanis·السنة الماضية·0 comments

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1 points·by altanis·السنة الماضية·0 comments

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1 points·by altanis·السنة الماضية·0 comments

Show HN: An online 2D MMO game, written in Rust and JavaScript

polyfight.io
171 points·by altanis·قبل سنتين·89 comments

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1 points·by altanis·قبل سنتين·0 comments

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1 points·by altanis·قبل سنتين·0 comments

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1 points·by altanis·قبل سنتين·0 comments

Show HN: Netc, a Networking Library in C

github.com
1 points·by altanis·قبل سنتين·0 comments

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1 points·by altanis·قبل سنتين·0 comments

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1 points·by altanis·قبل 3 سنوات·0 comments

comments

altanis
·قبل سنتين·discuss
lol someone ddosed the website, i fixed up the firewall and the game is back on
altanis
·قبل سنتين·discuss
Hey, me and my friend Aspect saw you. Thanks for checking out my game, have a good night!
altanis
·قبل سنتين·discuss
Nice, thank you for playing!
altanis
·قبل سنتين·discuss
Yeah that "desync" is because the server mspt (shown next to your latency) was likely very high. It's because of a memory leak, I'll investigate when I get a chance.

I'll look into that game, I've never heard of it. Not sure how I'd incorporate NPCs in a fast paced game like this, if you have any ideas let me know!
altanis
·قبل سنتين·discuss
Yeah, that bug is from a memory leak, I haven't had a chance to debug it since I'm traveling but I'll figure out the cause by this week.
altanis
·قبل سنتين·discuss
You ultimately will need to try to kill the player who is chasing you. Choose one tank you think will kill them, and keep trying until they die. That's basically the point of the game; choose tanks adapted to your environment and get as many points as you can.
altanis
·قبل سنتين·discuss
Hey, thanks for the suggestions! By the way, you can hold K to level up to max, this is temporary though.

Levels are determined by halving your XP then finding the correct level, just like Diep.io. I agree with you though; I'll probably make it less harsh.

Level scaling is already exponential (its harder to get levels as you progress).

I actually really like the noob flag idea; when spectating, a bunch of people were confused on what to do and kept dying to a higher level person. I will definitely add this feature in the following week.
altanis
·قبل سنتين·discuss
WebRTC is complicated; there are many more edge cases compared to websockets. Off the top of my head, I know I'd need to run a TURN server for people behind symmetrical NAT or CGNAT networks, which would be a pain. WebSockets are much more accessible for everyone. In the future I'll investigate UDP protocols, but its likely I'll always use TCP for web games.
altanis
·قبل سنتين·discuss
Not at the moment, no. I'll add a tank editor in the future which could technically be ported offline, but I don't have too big of a desire to port it to a native app.
altanis
·قبل سنتين·discuss
If you guys want, there's a Discord server you can join for the game since communication through a forum is hard: https://discord.gg/UTvaAAgku3 .
altanis
·قبل سنتين·discuss
I think a clientside fingerprint implementation I made was faulty, I'll rework it. Sorry.
altanis
·قبل سنتين·discuss
Sorry, the game server degraded overnight. I've restarted the server as a temporary fix and will investigate today.
altanis
·قبل سنتين·discuss
The base game is inspired from Diep.io with extensive features already to differentiate it, but you're right the base game is still essentially Diep.io. The game is still relatively new and I haven't implemented all my ideas yet, but when I'm done the base game mechanics will be completely different.
altanis
·قبل سنتين·discuss
I don't think it's abuse, but just server degradation from 50 players playing for hours. I restarted the server and it's better, I'll fix the degradation later today.
altanis
·قبل سنتين·discuss
Hey sorry, there was performance degradation overnight which made the game server super slow. It should be better right now.
altanis
·قبل سنتين·discuss
Hey sorry, there was performance degradation overnight which made the game server super slow. It should be better right now.
altanis
·قبل سنتين·discuss
Of course, I have a bunch of new features in mind to make it different from Diep.io when initially playing.
altanis
·قبل سنتين·discuss
Hey sorry, there was performance degradation overnight which made the game server super slow. It should be better right now.
altanis
·قبل سنتين·discuss
I used Axum for the websocket server, MySQL for the database, and the glicko2 crate for elo management. Those are the only 3 that come to mind, I didn't use any libraries/engines for the game itself.
altanis
·قبل سنتين·discuss
There should be an X button. It's probably a CSS issue; what are the dimensions of your screen?