Started off as a concept artist for a few years, then started doing particle effects, moved into 3d environment modeling for a few years, and did a few characters, then moved into character modeling for a few years, then animation, then character rigging, then rigging automation through mel script for a few years. then worked as a technical artist for several years, then learned more programming stuff, then wrote a bunch of unreal script for a few projects for a few more years, then learned C# for unity and now i've been writing C# for VR apps for a while...
I started a small 2 person "multi media" company using Macromedia Director. Had a few cool clients who did some Quicktime3D accelerator cards... That was around 1994
My iPhone just has "testing games" mode... i use my android for Unity development, then only when I need to do i find some ios thing to check it's doing what it's supposed to. sigh...
sounds great. I live in san francisco, every time there's a ballgame (today) at AT&T park I have to contend on my bike with hundreds of suburban drivers who think bikes are supposed to be on the sidewalk. Aside from that, I drive my car about once every other month.
Learn how to use a frogpad, I use that when I was doing a lot of 3d modeling. One hand had access to the entire keyboard, the other hand never left the mouse.