No piece of art exists without context. With AI there is no context, no meaning, no relevance. A pretty image by itself is just that - a bunch of bytes displayed on device of your choice.
There are also such things as art direction, vision, and style. Even if AI can mimic style with style transfer, it will never achieve greatness this way.
You can apply an AI-powered “Starry Night” filter to any picture, but do you really think Van Gogh would draw something like that?
Native macros were never supposed to be used that way. If anything goes wrong, you still have to deal with that, and no IDE will save you from having to invoke your compiler with “preprocess-only” flag to see what you’re dealing with. Been there, done that, don’t want to do that ever again.
Compared to that, debugging generated code is a breeze.
Also, there’s no “third-party” generators - everything just lives in your own source tree. If I ever need to go meta, it’s just a printf away; I can even commit the generated files to my VCS and be able to see what had changed in them between commits in a simple and understandable diff.
Regarding the integration, I’ll take setting up an additional build phase (once) over having to debug C macros any day.
The C preprocessor is definitely ill-suited for metaprogramming, but it was never the C way, was it?
The traditional way to do any kind of meaningful metaprogramming in C is just a printf() to a .h or .c file which then is included to your build.
There are a lot of projects doing that. Bison is supposed to be used this way, other projects are doing build configuration like that - by emitting a header with a ton of #define’s, and there’s a ton of languages which use C as a compilation target - and you can see what they are doing and get inspiration from that.
In my opinion it’s an extremely powerful model, much better than anything you can do with the preprocessor.
I’ve always thought that idiomatic C for constexpr would be to write the code you want to be executed at compile-time in a separate file(s), build it, execute and then #include the result in your program before building the final executable, adding a build step but keeping overall complexity minimal.
This is different from C++ approach, where everything and the kitchen sink is added to the standard and then you have to issue errata for errata for the standard and hope that the compiler you have to use for your current platform is keeping up for the last changes.