What an excellent puzzle game! First of all, it's very beautiful and simple. The style makes it look like a child's game but it gets hard.
The first time I played I lost patience and gave up on the game because I couldn't figure out what the box on the top was for. I don't know why I reopened it but I'm glad I did. Instructions for what the game is about would be very helpful. I don't have a clue what a sokoban is.
The mechanics can be understood in context, they're simple enough. Kudos on being able to explain so much with simple square symbols.
About difficulty, I was ready to give up on level 9, but came back to it a few times and it worked. The undo button helps a lot. For less patient players, you could add a HINT button to find the first move.
Since the demo is only 20 levels, we're skipping very fast to the next mechanic therefore the game doesn't go by increasing difficulty. For example, level 16 is much harder (it took soooo much time to complete, the symmetry helped) than level 17, 18 and 19. I imagine the future game would focus on a mechanic and make it progressively harder.
Played on mobile and I wish there was a way to mute the game.
I found a bug. Sometimes, the game stops responding to swipe input on Safari iOS 17.3.1 so I need to reload it in a new tab.
Anyway, I had a blast! It's a very addictive game that requires a lot of patience. It'll be hard to wait for the full release. Is there any timeline set for it?
Also I'm curious, how did you guys create the puzzles together? Is someone the puzzle maker and someone the puzzle solver? It reminds me of "engine" John Carmack and "surgeon" John Romero who built the Wolfenstein/Doom/Quake games.
People jaywalk often, I feel like this issue should have appeared before. Would it be possible Uber was using some of Otto's technology (self-driving trucks) then decided to replace it abruptly (because of the lawsuit with Google) and it caused this seemingly avoidable crash?
Context:
Uber acquired Otto, a company founded by Google Waymo's former CEO, Anthony Levandowski. It quickly got involved in a lawsuit where Google alleged that Lewandowski stole Waymo's self-driving intellectual property. Uber later agreed not to use any Waymo IP and give 0.34% of equity to Google.
In "AI Superpowers: China, Silicon Valley, and the New World Order", Kai-Fu Lee (former president of Google China) says many US companies don't give enough resources to their Chinese branch and that's why they fail. The Chinese internet ecosystem being so different than the Western one.
For example, Western users are used to refining their search query and clicking a single link among the results. Whereas Chinese users click most of the links and are used to them opening in different tabs.
However, it took months of convincing to get Google to create a new tab when clicking a link in search results.
A few weeks before launch, Steve Jobs replaced screens on the iPhone because they would get scratched too easily. You don't see this level of care anymore.
> For weeks, he had been carrying a prototype of the device in his pocket.
Mr. Jobs angrily held up his iPhone, angling it so everyone could see the dozens of tiny scratches marring its plastic screen, according to someone who attended the meeting. He then pulled his keys from his jeans.
People will carry this phone in their pocket, he said. People also carry their keys in their pocket. “I won’t sell a product that gets scratched,” he said tensely. The only solution was using unscratchable glass instead. “I want a glass screen, and I want it perfect in six weeks.”
If you're interested in the effects of conspiracy theories on society, it is a fascinating watch.
You see how people get pulled into the theory, get marginalized by society and how their family ends up becoming the flat earth community (even though they've never met).
You also see how hard it is for scientists with overwhelming evidence to convince them, it's a sobering watch.
In order to get people to care about their online privacy, use what they're most private about. Last Week Tonight used the same trick on their segment with Snowden.
> The deal is for new installations of the Amazon Assistant, a comparison-shopping tool that customers can add to their web browsers. It fetches Amazon’s price for products that users see on Walmart.com, Target.com and elsewhere.
Shoptimate extension has been doing that for 9 years without selling your data.
> Photos have emerged of a repainted 737 Max in Ryanair colours outside Boeing’s manufacturing hub, with the name 737 Max replaced by 737-8200 on the nose.
France is an ecosystem where smaller (tech) companies get acquired by massive conglomerates (Vivendi, LVMH...). Or more recently like Zenly's acquisition by Snapchat.
While there are some French tech unicorns (BlaBlaCar, Criteo, Veepee, Doctolib) a lot of French founders just create their company in the US (Docker, Lending Club, Wit-AI) because the labor code is simpler and there are more VC funds.
The current administration is trying to change that with Station F and by making it easier to get foreign workers visas but it's a long shot.
The first time I played I lost patience and gave up on the game because I couldn't figure out what the box on the top was for. I don't know why I reopened it but I'm glad I did. Instructions for what the game is about would be very helpful. I don't have a clue what a sokoban is.
The mechanics can be understood in context, they're simple enough. Kudos on being able to explain so much with simple square symbols.
About difficulty, I was ready to give up on level 9, but came back to it a few times and it worked. The undo button helps a lot. For less patient players, you could add a HINT button to find the first move.
Since the demo is only 20 levels, we're skipping very fast to the next mechanic therefore the game doesn't go by increasing difficulty. For example, level 16 is much harder (it took soooo much time to complete, the symmetry helped) than level 17, 18 and 19. I imagine the future game would focus on a mechanic and make it progressively harder.
Played on mobile and I wish there was a way to mute the game.
I found a bug. Sometimes, the game stops responding to swipe input on Safari iOS 17.3.1 so I need to reload it in a new tab.
Anyway, I had a blast! It's a very addictive game that requires a lot of patience. It'll be hard to wait for the full release. Is there any timeline set for it?
Also I'm curious, how did you guys create the puzzles together? Is someone the puzzle maker and someone the puzzle solver? It reminds me of "engine" John Carmack and "surgeon" John Romero who built the Wolfenstein/Doom/Quake games.