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guigui

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Interactive gmae embedded directly into an X post (web client only)

twitter.com
1 points·by guigui·السنة الماضية·0 comments

Dragonsweeper — A minesweeper game that requires observation

danielben.itch.io
235 points·by guigui·السنة الماضية·101 comments

Netlify Celebrates 5M Developers – 3D Game

5-million-devs.netlify.com
17 points·by guigui·قبل سنتين·3 comments

Equinox – A WebGL Space Adventure

equinox.space
3 points·by guigui·قبل سنتين·0 comments

comments

guigui
·السنة الماضية·discuss
On the default white background, the control buttons (move, rotate, roll...) look disabled to me.
guigui
·السنة الماضية·discuss
The design changes showcased in the video are definitely a welcome improvement. As someone who owns both a Steam Deck and an OLED Switch, I find the Switch to be a bit too small for my hands, while the Steam Deck feels slightly large and bulky. Could the Switch 2 strike the perfect balance between the two?
guigui
·قبل سنتين·discuss
Well done! I could spend a long time on this.

One minor suggestion: you should make the labels clickable instead of just the planets/stars. I found it difficult to click on a tiny pixel on screen.
guigui
·قبل سنتين·discuss
We’re very grateful for the opportunity to create this experience! Huge thanks to you and the Netlify team for supporting innovative campaigns like this one.
guigui
·قبل سنتين·discuss
Thank you! As an azerty user, I know the pain of using websites that are only designed for US keyboards.

If anyone's wondering, the getLayoutMap method from the Keyboard API is what we're using to handle international keyboard layouts.

https://developer.mozilla.org/en-US/docs/Web/API/Keyboard/ge...
guigui
·قبل سنتين·discuss
Physics collision bugs are more likely to occur during frame rate drops. We’ve tried to address this by implementing an auto-respawn mechanism to handle cases where the ball gets stuck inside a collider, but it seems this sometimes fails. Anyway, thank you for playing!
guigui
·قبل سنتين·discuss
The issue with using the gyroscope is that the Device Orientation API requires websites to request user permission first (at least on iOS Safari), which we feared might drive away too many visitors.
guigui
·قبل سنتين·discuss
Thanks. The WebGL rendering is based on Three.js. We're using Rapier for the physics simulation, and Howler for the audio. Our game engine is responsible for all the controls and updating things like the camera position (which follows the position of the ball at every frame).
guigui
·قبل سنتين·discuss
Thank you for the kind words. We’re glad you enjoy our work!

We’d love to create a longer game someday, but making a living as a small indie studio in the gaming world is definitely challenging. Never say never, though!
guigui
·قبل سنتين·discuss
Thank you! The entire soundtrack was composed by this artist: https://www.pond5.com/artist/avifauna
guigui
·قبل سنتين·discuss
Besides people from the Netlify team who helped write the content and worked on some back-end aspects, the design and development of the game took around 8 weeks for a team of two.
guigui
·قبل سنتين·discuss
Actually, we used a recording of a basketball for the sound of the marble bouncing. It wasn’t our original intention, as we initially imagined the ball to have more of a metallic quality. However, the rubbery effect kinda works, I guess. :)
guigui
·قبل سنتين·discuss
We tried to implement a workaround for that [1], but for some reason it still shows up from time to time. I really wish iOS Safari gave developers a way to disable these gestures!

[1] https://discourse.threejs.org/t/iphone-how-to-remove-text-se...
guigui
·قبل سنتين·discuss
Thank you. The physics engine we're using (Rapier) really does most of the work to make the spin of the marble look realistic. But we spent quite some time tweaking the controls to make them as enjoyable as we could.
guigui
·قبل سنتين·discuss
Thanks for playing! Glad you enjoyed it.
guigui
·قبل سنتين·discuss
That's weird, the desktop controls are supposed to work regardless of your keyboard layout. Are you able to play with your arrow keys (which are also supported)?
guigui
·قبل سنتين·discuss
Thanks! Agreed that the mobile experience can sometimes be a little difficult compared to the desktop version. It was hard to get right, and we may have set the ball speed a bit too high.

Our studio is called Little Workshop. You can find more info about us here: https://www.littleworkshop.fr
guigui
·قبل سنتين·discuss
We use the CSS3DRenderer from Three.js which automatically applies CSS transforms to DOM elements.

More info here: https://threejs.org/docs/index.html?q=css3D#examples/en/rend...

And some code samples from the Three.js website: https://threejs.org/examples/?q=CSS3D#css3d_periodictable https://threejs.org/examples/?q=CSS3D#css3d_molecules
guigui
·قبل سنتين·discuss
No plans to open-source at the moment, but we intend to share some behind-the-scenes info in the future.
guigui
·قبل سنتين·discuss
Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total).

During the project, we discussed adding a speed-run mode but ultimately had to drop this feature due to time constraints. However, we intentionally included some shortcuts in the level design with that intent in mind.