I think that people enjoy listening to short, straightforward stories, without a long preface going into every single gory detail before actually reaching the main part of the story.
Zuckerberg isn't in a court of law, so I'm guessing he's skipping details and bending the truth (or lying) to make his story simpler and easier to understand. He's also probably glossing over things to make his story sound more dramatic and impressive.
Sorry to hear about your history with him though. That sucks. =T
1) Apple tries to shield the iOS developers using its previous licensing agreement.
2) Someone else tries to get the patents invalidated. Several companies whose clients were targeted by Lodsys have filed preemptive lawsuits requesting declaratory judgements that Lodsys' patents are invalid, and some independent developers led by former Apple engineer Mike Lee have formed a legal defense fund to fight Lodsys and other patent trolls. Even if Apple believes the patents wouldn't stand up to reexamination, it is suspected that the secret terms of the license agreement with Intellectual Ventures prohibits Apple from attempting to have the patents invalidated.
I dusted off my old copy of Diablo 2 last summer and played for a little while. The entire multi-player experience was dominated by bots spamming ads or bots that instantly pick up any rare items that dropped.
The botting was completely out of control.
I chatted with another player who used bots to farm for rare items and he claimed to have 24+ instances of the game running 24/7 split across several machines. He would check once a day to see if any of his bots managed to get a really, really rare item.
"One of the most interesting things we've discovered from working on Y Combinator is that founders are more motivated by the fear of looking bad than by the hope of getting millions of dollars. So if you want to get millions of dollars, put yourself in a position where failure will be public and humiliating."
"I like Paul Buchheit's suggestion of trying to make something that at least someone really loves. As long as you've made something that a few users are ecstatic about, you're on the right track. It will be good for your morale to have even a handful of users who really love you, and startups run on morale. But also it will tell you what to focus on. What is it about you that they love? Can you do more of that? Where can you find more people who love that sort of thing? As long as you have some core of users who love you, all you have to do is expand it. It may take a while, but as long as you keep plugging away, you'll win in the end. Both Blogger and Delicious did that. Both took years to succeed. But both began with a core of fanatically devoted users, and all Evan and Joshua had to do was grow that core incrementally. Wufoo is on the same trajectory now."
If you like sci-fi -- The Rowan
I was a big fan of her stories when I was younger.
May she rest in peace.