I still tell the AI exactly what to do and you need to understand what reset, rebase, pull, and checkout actually do. Otherwise you end up with a mess.
One thing my parents massively fucked up on when I was 6 years old and they were immigrating to the United States was my name. They did absolutely zero research and I ended up with an early 20th century bastardization of my name which should have simply been "Henry". Instead was written as Genrikh in my documents. It wasn't until my late 20s that I actually fixed it and took an annoying amount of actual work and money to get done.
Folks make sure you don't saddle your kid with a shitty transliteration they have to carry for two decades because you were too lazy to do some basic research.
This thread is going off the rails with taking the realism aspect of what I said too literally. I'm not saying remove FTL from the game. I'm saying having the map change ....very slowly. It would make things more interesting.
I didn't say I hate them. I said I don't find them fun.
Anyway I don't need a spreadsheet to know where a moon is gonna be in N time. A simple visual simulation I can whip up with AI in minutes would do the trick.
I played it for years. Shaking my head at this silliness. You just set the bookmark to a 50 meters off the side of whatever station and then the position of the station is basic orbital algebra that takes almost no CPU to calculate. It's dumb you can't just activate the warp to immediately activate for one second in whatever direction. Another reason I stopped playing. Irl you'd warp away in any direction if you're about to get blasted. You wouldn't be wasting time aligning to some random bookmark. This is why I can't take Eve online seriously. Like you actually think that a 25 year old engine is the best design ever for some reason.
Tactics like being able to have your fleet hiding behind a moon that happens to orbit into the exact right position at the right time is fun to me. Eve Online is already a spreadsheet simulator so I find it about as fun as watching paint dry. Anyway I don't think basic physics is about fun or not fun.
You would not need to update any bookmarks. They should be using a coordinate system based on a relative object. Existing bookmarks are already technically relative the largest gravity well. New bookmarks would simply be based on whatever you want like any object. Absolutely no reason to overcomplicate it. Dunno why you're assuming you'd need to update anything.
That's not very expensive for a lot of tech workers in the United States. That's why I'm asking so casually. Half a percent for currency conversion is quite cheap.
Positioning of things in orbit around a point in space is cheap. The issue was probably how much more complicated it would be to make all the missions if things kept moving around. You could end up with things on opposite sides of a solar system that are currently right next to each other. But to me it takes me out of the game when I see stuff like that in the engine.