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japhib

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japhib
·قبل 6 أشهر·discuss
Btw this is basically Replit's entire product (replit.com). Costs some money but the UX is pretty good
japhib
·قبل 7 أشهر·discuss
Crazy how much bigger modern games are … I wonder how many total pixels were shipped in the art assets of Warcraft 2 vs. StarCraft 2? My guess is at least 4 orders of magnitude higher for SC2
japhib
·قبل 8 أشهر·discuss
That seems very far away. My understanding is that these PETases digest plastic VERY slowly and need human engineering efforts to digest it in any appreciable amount of time (hours to days rather than years). And human bioengineering of these enzymes is still not to the point where it's actually usable at industrial scale. The paper just says they've discovered the variants, not "oh no all animal life on earth is now dependent on microplastics" :D

> What happens to the plastic economy when plastics are no longer useful because they'll be decomposed too quickly?

We already use lots of biodegradable things for crucial applications, such as the wood used in framing houses. Just because wood can rot in a damp forest doesn't mean that the wood inside your walls will rot away just because. There are conditions where it can start rotting, and we're aware of those conditions and how to prevent them, at least enough for a house to last for decades.
japhib
·قبل 8 أشهر·discuss
Elixir is the closest thing to OCaml that has a chance at semi-mainstream usage IMO.

It has basically all of the stuff about functional programming that makes it easier to reason about your code & get work done - immutability, pattern matching, actors, etc. But without monads or a complicated type system that would give it a higher barrier to entry. And of course it's built on top of the Erlang BEAM runtime, which has a great track record as a foundation for backend systems. It doesn't have static typing, although the type system is a lot stronger than most other dynamic languages like JS or Python, and the language devs are currently adding gradual type checking into the compiler.
japhib
·قبل 9 أشهر·discuss
If the "check"/offline payment bounces, I wonder if it's the merchant that is out the money? Or is there any assurance from anyone else, like maybe the network would go halfsies?

Edit: on second thought, that doesn't really make sense and would be a great way to defraud the network of a ton of guaranteed money
japhib
·قبل 10 أشهر·discuss
But you can heal 3 masks of damage in about the same amount of time it takes to heal 1 mask in HK ...
japhib
·السنة الماضية·discuss
Interesting! Can you explain how this works? (economics noob over here)
japhib
·السنة الماضية·discuss
I tried to use Teal before and had some issues even getting it to compile ... but the Lua language server actually has pretty good type checking.

Another option is https://typescripttolua.github.io/
japhib
·السنة الماضية·discuss
You'd be hard pressed to find console support for much less than that - compare it with Unity or GameMaker's console support tier and you'll find it's pretty similar.

It can take hundreds of dev-hours to port your engine to consoles yourself, so having another company handle it for you, for all 3 consoles, for only $2000 is a pretty good deal!
japhib
·السنة الماضية·discuss
If you just want static typing, you can write Typescript and compile to Lua: https://typescripttolua.github.io/
japhib
·السنة الماضية·discuss
They recently added C# support: https://forum.defold.com/t/defold-c-support/79479
japhib
·السنة الماضية·discuss
> I wonder where a game with built-in editor ranks

The website-summarized version of the license says:

> You can not commercialise original or modified (derivative) versions of the Defold editor and/or engine

It sounds like this would only be a problem if you're literally shipping a modified version of Defold. No game with any kind of financial incentive does this for a built-in map or mod editor, because it would make it incredibly easy for other people to then sell a modified version of their entire game.

It's kind of like if Apple made the Xcode source available, and then said "hey you can't monetize a modified version of Xcode." No one is going to ship their app's entire Xcode project to players just so the players can make a custom map.

The normal way for games to do this is to implement a brand-new map-editing UI inside Defold (or Xcode, Unity, Godot, etc.) that spits out custom maps in the exact data format that the game can parse.