The problem is not really subscriptions, it's being able to enter and leave a subscription without hassle, something that is increasingly difficult these days. If you're paying for an ongoing service, then it makes sense to pay a monthly fee. But if you're paying for an app and don't expect significant long-term upgrades, then yes, a one-time purchase makes sense.
In theory, iOS implements this well by allowing you to unsubscribe with one click. In practice, it's a terrible UX. Just try finding the subscriptions page in Settings and you'll see what I mean.
Is Nautilus doing ok, since the problem a few months ago about paying writers? I've noticed lately that a lot of front-page articles are pulled from older issues, and they publish fewer articles every week. Also, I still haven't received any print issues in the mail this year. Maybe they are transitioning to a digital-only publication?
Don’t most career fields come with important knowledge you learn as a junior, but don’t actually use on a daily basis? I assume doctors learn a huge variety of things in school, but practically don’t use more more than 50% of that knowledge on the job. But having this knowledge makes you better at your job overall.
I never got a CS degree, but I wish I did. There are times I run into obscure issues where deeper knowledge of the compiler, os, etc would help me understand the problem better, or how to design my code better.
I want to add another suggestion - try a podcast like “The Daily” from NYT. It’s about 20 minutes long per episode, and covers one or two of the most important issues of the day. It’s a more human/meaningful experience for me, because you hear the voices of people who are directly affected by the news (such as the students from parkland). It adds an emotional depth, and I feel like I can stay up to date with current events without mindlessly scanning dozens of articles. The host, Michael Barbaro, is fantastic and pleasant to listen to. Give it a try!
I’ve experienced the same problem, for about six months I never received any issues. The entire time I thought there was a mail delivery issue or some other anomaly. It’s a shame because it’s a great publication.
I’ve had frustrating issues syncing joy-cons. For example, if a game only supports 1-2 players, and my controller is using the player 3 slot, the sync screen will simply ignore any attempt to sync that controller. I can fix this by going to “Change grip order” in setting, but there is no UI indication why I can’t use the controller. It’s just a bit frustrating for a few minutes until I figure it out.
I love BotW, but Wind Waker is also my favorite. Tetra is one of the most interesting Zelda characters, the combat mechanics are great, and exploring the sea with the King of Red Lions as lightning fills the sky feels even more epic than the best moments of BotW. Not to mention the final battle..
I wonder if the Apple Watch app is effective. You can set how many breaths you want per minute, but no option to hold a breath for 10 seconds like you mentioned.
Also, don't discount the role religion plays on fear (yes I am a Christian.) The popular idea in the church is that we are currently living in the end times and the world will progressively become more sinful/dangerous until the earth is destroyed and recreated by Jesus. This is a relatively new idea since the 19th century, but represents the current theological and emotional state of the church today. Look at Islam and you will see a similar expectation of the apocalypse. I think a lot of fear and paranoia in our culture stems from unhealthy religious belief systems.
I just tried that app, but actually felt more stress because of the time pressure to find the one "good" guy vs the one "bad" guy (they only appear for a split second).
It would be more interesting to initially see one good guy surrounded by many bad guys. As you focus on the good guy, you are rewarded by producing more good guys and bad guys disappear. Instead of gamifying the experience, show the user that focusing on the good guys creates positive momentum.
From the article: "Finally, Schiller says that the App Store has been speeding up app review times — to the point where 50 percent of submitted apps are now reviewed in 24 hours, and 90 percent are reviewed within 48 hours."
Also: "Apple is also going to start showing search ads for apps in its iOS App Store search results for the first time, something the company had previously resisted."
As a Christian, I hold a mostly preterist view on those prophecies (they already took place): "Truly, I say to you, this generation will not pass away until all these things take place." - Jesus
In theory, iOS implements this well by allowing you to unsubscribe with one click. In practice, it's a terrible UX. Just try finding the subscriptions page in Settings and you'll see what I mean.