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kannonboy

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kannonboy
·السنة الماضية·discuss
From the homepage it sounds like they've prioritised geometry fidelity for CV research rather than performance:

> Infinigen is optimized for computer vision research, particularly 3D vision. Infinigen does not use bump/normal-maps, full-transparency, or other techniques which fake geometric detail. All fine details of geometry from Infinigen are real, ensuring accurate 3D ground truth.

So I suspect the assets wouldn't be particularly optimised for video games. Perhaps a good starting point though!
kannonboy
·السنة الماضية·discuss
The same authors also created Infinigen Indoors[1] to generate indoor scenes for computer vision applications such as robotics & AR.

[1] https://arxiv.org/abs/2406.11824
kannonboy
·قبل سنتين·discuss
I love that the view count is included in the minimalist UI. I came across one with zero views, and there's something so intimate and exciting about being the first person to watch an ancient home video (even if it's shaky handycam footage of a horse, narrated in Russian).

As an aside, hats off to Google to being able to serve an 11 year old video with no noticeable delay from what must be the coldest of caches.