I've been working on implementing this too! It's been fun trying to debug problems by figuring out how to reduce it to the "bare minimum" to repro. Ex: does it work if I disable positional encoding? Does it work if I have only one sample per ray on a single image dataset? Etc
> Enabled by a joint design of the camera’s hardware and computational processing, the system could enable minimally invasive endoscopy with medical robots to diagnose and treat diseases, and improve imaging for other robots with size and weight constraints. Arrays of thousands of such cameras could be used for full-scene sensing, turning surfaces into cameras.
There are existing swallowable capsule endoscopy devices like the PillCam[1], the entirety of which is 11mm x 26mm[2]
Looking for opportunities in scientific computing, geometry processing, graphics, computer vision, and/or machine learning. I have over 3 years of experience working on problems in scientific computing, deep learning, backend engineering, physics simulations, and graphics at startups and research labs.
Looking for opportunities in scientific computing, geometry processing, graphics, computer vision, and/or machine learning. I over 3 years of experience working on problems in scientific computing, deep learning, backend engineering, physics simulations, and graphics at startups and research labs.
I don't have anything to add to the discussion, I just want to thank greggman for going out of his way to help me understand a simple webgl issue a few years ago.
Looking for opportunities in scientific computing, geometric processing, graphics, computer vision, and/or machine learning. I have worked on problems in scientific computing, deep learning, backend engineering, physics simulations, and graphics over the past years.
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Noob physics question: I assume this talks about stars close enough that we can receive their light. Can we say anything about the number of stars & galaxies that are further away than that?