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kroltan

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kroltan
·قبل 3 سنوات·discuss
Quite the contrary, actually. Some games check for inputs every frame, and computers nowadays can run modern games at up to hundreds of frames per second.

The simulation rate is often lower than the draw rate though. Minecraft is as low as 20 updates per second, while something like Counter Strike 2 handles events immediately and sends precise timestamps to the server, not discretized to any sampling rate beyond your hardware.
kroltan
·قبل 3 سنوات·discuss
Plenty of skid type people who are into tech for the aesthetics mostly.
kroltan
·قبل 3 سنوات·discuss
As someone who has >1000 hours in VR (and is also a game developer), the simple answer is that there really have been only maybe a dozen games. And lots of mostly identical alternatives.

Boneworks/HL:Alyx/Pavlov: Shooter, VRChat/RecRoom/etc: Social, Beat Saber/Harmonix somethingsomething: Rythm, The Room, Jet Island... Where each of those alternatives have lots of mechanical convergence, so it "feels" like playing the same game if you overlook the button mapping of the controllers.

The tech works perfectly fine, but there are so many caveats and limitations that the possible design space is quite limited, or there has been too much inbreeding. Plus, developing for VR is much more expensive as a baseline because of the increased limitations, so you end up with generally lower quality games than a traditional medium.

All in all, I would say that in a scale from "Pong" (1972) to "Outer Wilds" (2019) we are maybe just after "Wolfenstein 3D" (1992) in relation to the VR gaming landscape: Games are fun, but most of everything is really bad and played out of a lack of better options, or a clone of something actually cool.

---

My point here is I don't entirely agree with you it's a novelty, I would say it's more of a variation that can become a staple with many people, but will never* be the main/only medium. Pizza, not bread&butter.

(And yes, that's half the definition of a novelty, but that's why I say I don't entirely agree with calling it such)

* Unless we invent the actual Matrix "full-body immersion with motor suspension" tech or something functionally equivalent (and I'm not even saying that's a good idea).
kroltan
·قبل 4 سنوات·discuss
On Firefox, Ctrl+W is only unfortunate if you press Ctrl THEN W, holding W and pressing Ctrl afterwards is fine.
kroltan
·قبل 5 سنوات·discuss
My late step-mother put on an Oculus Go and played basically every rollercoaster simulator available on the device back-to-back.

It was like the Matrix scene where Neo was learning, then leaves the simulation and says "I know Kung Fu".

She used computers for social media and looking up recipes, so not very savvy at all. I don't think there's a correlation between interest in VR and technicality. Maybe between _vocal_ interest in VR and technicality.
kroltan
·قبل 5 سنوات·discuss
Magna is also a clash, so I'm not sure what's the benefit there.

At least manga and mangoes are funny, magna seems just posh and insufferable (which if you ask the right people, is an accurate description of those companies)
kroltan
·قبل 5 سنوات·discuss
No, that question is wrong, because that answer rounds up to 100%.

Maybe a vocal minority like us HN-folk, but I don't think that by ourselves we really matter in terms of numbers.
kroltan
·قبل 5 سنوات·discuss
Not if you read Japanese comics, or if you speak Portuguese.
kroltan
·قبل 5 سنوات·discuss
On one hand, it is rational if you think of Go functions "on a type" as just having an extra argument, but then one might ask, why bother with the special syntax at all?

Just go the C way and if you want to take a "self", actually take it as a regular parameter. That is: (sorry if the syntax is wrong, I have never used Go)

    func (f *Foo) sayHello() { ... }
Would become

    func sayHello(f *Foo) { ... }
Heck, if you want to keep the value.sayHello() syntax, you can, which would still allow you to build fluent interfaces or whatnot, with the bonus point of being UFCS!
kroltan
·قبل 6 سنوات·discuss
You calm down, we haven't even brought in WebAssembly yet!