Building a game similar to Zombies! Run but with slightly modified gameplay. Narrative heavy with point and click elements, quests, and choose your own adventure decision making elements.
I've been hacking on a similar idea since about 2016 but only recently picked it back up. I want to support walking and cycling - any activity as long as it's outdoors (no treadmills).
I have a few ideas about the narrative that I think should be fun and timely.
Being too blunt raises defenses and completely wipes out the effectiveness of your feedback. Folks that are invested in outcomes make choices for good reason, and they've probably got a track record to back it up. You have to meet them where they are, and considering their communication styles and how they make decisions will improve the chances you're actually heard.
It's a fact of life that people shut down when approached with evidence that refutes their world view or choices. It doesn't matter if it's your boss or grandparents.
Yeah I mean to generalize even further, these are techniques that can apply to your direct reports, your friends, your spouse.
Giving feedback is definitely an art and a thin line between getting your point across in a clear way vs running up against ego or impatience.
If you care about your org's success it's critical to know your audience, their approach and value system, and how to tailor your message to account for what will resonate with them. It's really tough stuff.
I've been hacking on a similar idea since about 2016 but only recently picked it back up. I want to support walking and cycling - any activity as long as it's outdoors (no treadmills).
I have a few ideas about the narrative that I think should be fun and timely.