Several years ago, the company I worked for hired an awesome C++ dev we found from a listing I posted to "Who's Hiring". It definitely works. He was one of the most resourceful and talented developers we had.
I believe that is the point. Choose the right serialization strategy to fit the job. Most projects default to JSON regardless of how suitable. At some scale that should be revisited since the human-readable / performance trade-off equation can change.
We plan on releasing a technical post later this week with the details. In the meantime, if you are curious about the platform checkout the forums and wiki at http://nesdev.com
This is exactly what we did. The video frames were converted to tilesets and stored in the rom image. For playback, the memory mapper (MMC3) is used to swap between the frames without having to rely on too much CPU. Luckily Guy figured out the MMC3, otherwise we'd have only had enough space for a few frames.
Correct as well about the colors. It would have been nice to better utilize them, but we didn't have enough time to do that properly.
Hey, I'm Alex, one of the two developers in the video. You are correct, the short video you see is pre-converted and stored statically.
In fact, the original plan we had was to stick a raspberry pi in the cart to handle networking and video conversion. Due to time and resource constraints we ended up building a standalone rom.
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Our team is highly distributed, agile, and we know how to have fun. We currently need experienced:
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Here is a blog post (2010) describing the decision to move out of our own data centers:
https://medium.com/netflix-techblog/four-reasons-we-choose-a...