I don't know if it supports family sharing - do I need to opt in manually on my end? It's just a normal IAP to unlock the game, so if IAPs work with family sharing then it should be OK
I really don't know. I'd like the iOS version to be lighter, but I'm at the whim of Unity. I've tried a couple of ideas to make the iOS bundle smaller, but no luck.
Hadn't heard of spaced penguin, but I make no claim that the gravity mechanic is original. There are a long trail of similar games going back to the 80s!
Not a stupid question - I did some small amount of experimentation with voronoi, but I also had some global constraints / parameters that I wanted the levels to have and these were more easily implemented in the sampling method.
Thanks, that's interesting to hear. I need to think about how to make hard mode more discoverable.
I do think you can actually get good at zen mode as well, but it takes a bit of practice. Having played a lot, I can usually set up the trickshot I intended and get it most of the way there - and when it doesn't, it's usually quite funny anyway. It's definitely a steeper learning curve than DG.
I'm definitely coming round to the idea of a ghost arrow in hard mode. Your idea about a shot and a putt is also very good - perhaps that could even be the default mode..