The GameTank is an incredibly cool project. I first saw an ultra early model with only sound capabilities before the covid pandemic, so seeing it finally live on CrowdSupply is a testament to the hard work and dedication of its creator, Agumander.
I won't go into technical details of the console here. You can find more information about it on it's website [0] or it's github repo[1]. You can check the console out with its emulator[2], which can run in your browser with the game listed here[3]. I also wrote a post about developing a game for the GameTank[4], which might give an idea of what it's like to make a game for the system.
I'm going to have to read through this again to really grasp it
I believe there's a minor error in the "Tensorful" section. When describing that `CaseTree` is a profunctor, the type of the contravariant map over `CaseTree` is written as `(i' -> i) -> CaseTree f i r -> CaseTree i' f r`. I believe the last term should be `CaseTree f i' r`
Interesting post, but I did have one concern. The success is measured as likelihood to land a role, not likelihood to be successful in that role. Therefore couldn’t this data imply that the companies placing the candidates have a bias towards hiring candidates that excel at timed coding, rather than candidates that would eventually excel in their roles?
I won't go into technical details of the console here. You can find more information about it on it's website [0] or it's github repo[1]. You can check the console out with its emulator[2], which can run in your browser with the game listed here[3]. I also wrote a post about developing a game for the GameTank[4], which might give an idea of what it's like to make a game for the system.
[0] https://gametank.zone/ [1] https://github.com/clydeshaffer/gametank [2] https://github.com/clydeshaffer/GameTankEmulator/ [3] https://gametank.zone/games [4] https://nickgirardo.com/posts/avhg-thoughts.html