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notyourNMI

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notyourNMI
·قبل 4 سنوات·discuss
I think the parent has a good point to the extent that they do like creating content for who they perceive would be vocal about what they want to see. But I think adding shows, rather than taking away content, is akin to all the companies that proudly display "Diversity, Equity, and Inclusion" banners but the board room and senior management is still mostly old white dudes. Perhaps with one POC holding the title of "Head of Diversity" or similar (but probably not a lot of say in what goes down). My take is that they're all just covering their bases/asses :D
notyourNMI
·قبل 4 سنوات·discuss
notyourNMI
·قبل 4 سنوات·discuss
It's almost cute that people still think Windows as a product team cares what individual users want/need/buy. Individual opinions/license purchases don't seem to move Microsoft a millimeter in any direction. As others pointed out, examples abound with the horrible UI intrusions/dumb things that users have to work around just to get work done. My personal pet peeve is this persistent Windows 10 screen dimming/darkening that happens whenever I pull up a terminal no matter the settings changed via UI or registry. Also, having volunteers doing the (not always helpful or even right) troubleshooting for frustrated users isolates the devs from the stupid decisions they or their managers make. (speaking as a software developer myself: devs should be required to work support briefly in the section they'll be developing on so they understand user frustrations).

I believe the reason users still pay is so the price can justifiably be multiplied in bulk corporate purchases, otherwise they'd give it away for free to get more of that sweet, sweet data. So they can copy Google, poorly.
notyourNMI
·قبل 5 سنوات·discuss
So in other words: Netflix will go on a hiring binge soon...

It may not be the truth some want to hear, but Netflix will likely be more than happy to identify "troublemakers" with this planned walkout, even if they're fantastically productive otherwise.

Many C-suite see themselves as leaders "going in to battle" leading an "army". The last things leaders tolerate in an army are deserters and overly objectionable types.
notyourNMI
·قبل 5 سنوات·discuss
The Eye of Africa, please.
notyourNMI
·قبل 5 سنوات·discuss
Adding my yea to the mix.

For one, anime enables storytelling on a level and scope that would ordinarily be too expensive for real film production for most stories told. As an aside I think we're about to see a whole new level of mind-bending "realism" afforded to lower budget productions with tools like UE4/5.

You could argue that "animation" in general does this, but the particular (myriad) stylization choices in Japanese animation carry a fairly unique appeal. I think this was borne of a long-existing cultural tradition of prolifically illustrative literature.

For my part I had family that liked DBZ and similar ilk. The over-the-top-ness blinded me to the appeal as it just felt blah to me. It wasn't until I encountered more serious, darker themes in GITS, SEL, and others that I really grew attracted to the artistic potential of the medium.

I personally feel that art, in whatever form, is validated by making the observer feel something. Even if it makes them feel disgusted, annoyed, inspired, becalmed, horrified, and so forth. Given this, I value anime (or storytelling in general) that knocks me over the head with the emotional intent of the storyteller. It's really hard to get right without being heavy-handed (thus diluting the effect).

Two amazing examples come to mind: "Grave of the Fireflies" and "Ghost Hound"

Grave of the Fireflies is semi-autobiographical and will mess you up for days afterwards. Kind of like Bjork's "Dancer in the Dark". Both do an excellent job of forcing you to take a perspective that most will (fortunately) never have to endure in real life.

Ghost Hound touches on frankly f'ed up themes that an adolescent is trying to cope with. It engages supernatural elements that honestly at times practically noped me out for the imagery and setting alone. Of course this is animated fiction but the way the viewer is pulled in to the story with the protagonist was so well done that you can forget the medium to a degree. Highly recommended.

(Don't read/watch anything about these before watching if you can avoid doing so. Best to come in unopinionated.)

On a side note, I found SEL polarization to be very telling. Some people absolutely hated Serial Experiments Lain, while others like me were drawn to the bizarre reality of the story. I think the fact that this medium can be so polarizing validates my claim that this is art.
notyourNMI
·قبل 5 سنوات·discuss
What other languages would you like to see (besides Japanese)? (Genuinely curious)
notyourNMI
·قبل 5 سنوات·discuss
<sigh> Not very well researched. Besides the fact that there wasn't an acknowledgement for earlier joysticks originally, it got that wrong as well:

"Update August 30th, 12:30pm: Added mention of the Atari 2600 as predating the Nintendo 64 for console joysticks."

From Wikipedia: Ralph H. Baer, inventor of the Magnavox Odyssey console, released in 1972, created the first video game joysticks in 1967. They were able to control the horizontal and vertical position of a spot displayed on a screen.[8]

(Magnavox definitely had joysticks on their controllers early on)