https://motionparty.net/ - motion controlled web games, by analyzing the Webcam feed locally. In the vein of eye toys for ps2. Works quite well I think, but some elements need improvement. Want to add more games as well.
https://motionparty.net/ - A collection of games you control by waving in front of your camera, similar to playstation eyetoy back in the day. It supports 1-4 players.
I think it works quite well so far, but need to tweak the camera algorithm a bit to make the buttons work better. Thinking about more games to add as well.
Another game that I find has very impressive draw distance is Just Cause 2. You can see objects very far away when flying etc, but they look very detailed and do not change when moving closer. Definitely blew me away the first time playing it.
I think it's akin to self driving cars prioritizing nornal roads rather than implementing new infrastructure. Tricky, but if you get it right the whole world opens up, since you don't depend on others to adapt your system.
This is super cool! Ran into an issue though, the first time it boots perfectly, after the first refresh it loads for a bit (downloads the image again instead of from cache) and then a cachebuster URL is added and loading starts over, without ever finishing. Ideally it would just load from cache on refresh.
Cool, similar to helicopters which can also control direction indepentendent of thrust, which leads to RC helicopters being able to pull of crazy, physics-defying moves like here: https://www.youtube.com/watch?v=QSiwyoQldfo
I have found them to work quite well for frontend (most recently on https://changeword.org), although it sometimes gets stuff wrong. Overall, LLMs have definitely improved my frontend designs, it's much better than me at wrangling CSS. Two things that have helped me:
2) If I don't like something, I will copy paste a screenshot and then ask it to change things in a specific way. I think the screenshot helps it calibrate how to adjust stuff, as it usually can't "see" the results of the UI changes.
My previous games have all been exclusively in English, but this one also has Spanish, French, German, Dutch and Swedish. It's a take on the classic word ladder game, with golf scoring mechanics.
Still needs a bit of fine-tuning for the word lists and puzzle generation, but I think it's already pretty playable. :)
In https://squareword.org (2D variant) I was also running into this problem. It's a bit different though, since I need to find valid 5x5 squares, with 5 words down and 5 across. Surprisingly, there is quite a limited number of such squares.
Ive been able to solve it by slowly injecting more challenging words over time, which has the side effect of also introducing a difficulty gradient. Players seem happy so far :)
Fun idea! I am glad there seems to be a community of people enjoying word games on HN, it tends to be the first place I post my games. https://squareword.org (wordle meets sudoku) and https://clickword.org (scrabble meets tetris... ish) are the largest so far.
I think https://videopuzzle.org has a lot of potential also, but it targets an audience that's a bit different as it is more visual, focused on reassembling videos like a puzzle.
IMO it really came into its own after the first season. S1 felt like mad men but with computers, whereas in the latter seasons it focused more on the characters - quite beautiful and sad at times.
Subscription apps often have to target a wide userbase. However, most users only need a small subset of the entire feature set, and would be better served by a tailored version. This means that vibecoded apps can get away with being much less complex (specific featureset, no login etc), while still being more useful.
I have also created tools with LLMs that are exactly tailored to what I need, and still much more polished than what I could do without LLMs. Will have to think about if there is anything else I can do this with.
Thank you, much appreciated! :) And great ideas as well! Whack a mole would fit perfectly