This isn’t my area of expertise but I’m surprised there’s no mention of errata. Is that just not a factor at this point because the firmware is assumed to be mature enough?
This is great, if for no other reason that it will give people the ability to debug build issues on their own and get access to fixes without having to wait for the next Xcode release.
Great write up, but it left me with a few questions:
* Is levelloadloop only executed when the game launches, not when joining a server and loading the map?
* If the issues is that the loop is shut down before the steam auth process is started, why would the maintenance-related slowness matter?