Ahh - sorry that it didn't get to the leaderboard. I pushed an update recently that should make the game significantly more challenging as time progresses.
Nice - and yea, it definitely slowly ramps up in the beginning. I'd love any thoughts on how to make that better w/ out just dropping people into a scenario where they're like "Yea, this is too hard - I'm out"
I'm working on https://blunders.ai, a chess improvement app. It uses a chess engine + AI to analyze your games, generate commentary, improvement plans, and targeted puzzles. Still in beta but I'd love any feedback!
Coupon code HNAPRIL26 if you want to give it a try.
The main goal is letting people analyze their games and improve by studying their blunders. It uses stockfish and AI for analysis. You can chat with your games like "Why would I do ___ instead of this?"
Also, there are the standard puzzles and openings type learning with improvement plans.
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Self employed here. Mostly React / React Native specialist. I've been working in React since it was relatively new but try to stay up on latest updates in the ecosystem.
Backstory: Not entirely planned, but I was talking with a company about potentially being a frontend architect or something along that line. As the conversations progressed, they said they couldn't hire me fulltime since I wasn't able to come in to the office daily but they could give me a long-term contract. I've been consulting ever since.