Then cities need to invest into noise reduction, pollution reduction, etc. Maybe it's not that people don't value their time, but rather value not walking streets which smell like trash.
I'm curious: what OS do you use and what sites are you visiting?
I've had a stellar experience on Arch Linux. The RAM usage is down. I can't say I really ever found Chrome slow, but nor is Firefox for me. I think they're both plenty fast, but I prefer sites without lots of garbage flying around on the page anyway.
Okay, I yield. I think you may be right. I've been thinking a lot about how I'll teach my children STEM topics and I've grappled with the idea of teaching Rust. One of the things I like about it is that you know the behavior at compile time, unlike Ruby or even C.
While the book is really top notch (I'm usually not a fan of programming language books), there's something to be said for not introducing all concepts at once. A scripting language has many of the same concepts, but not lifetimes, etc. Not to say objects are intuitive!
Take the context into consideration: this whole thread is about performance and the comment on mutability was speaking of mutability in place, because that matters for performance.
Thanks for addressing the latter point. I forgot to draw that distinction. That's a curious point, however, and I'll have to check that out more for myself as you suggest.
Would any sort of actor model language have the raw throughput for a AAA game? I get how this model is nice for the web, for example, but I'm wondering why it doesn't get used for high performance computing (that I know of).