I am currently enrolled in that program. The program is great (I still don't believe it is so cheap). But it is not because of Udacity. It is great thanks to Piazza, professors, TAs, remote office hours, projects, students, Canvas, Slack groups, OMSCS subreddit, GaTech HPC clusters, remote labs, software licenses, student perks, and various other internal GaTech services. Udacity is just a small tool there to present a list of videos. Not a lot of professors use it for anything else. Hell, on Piazza for most courses you can even find a YouTube playlist because the Udacity web and mobile apps are incredibly bad compared to plain YouTube.
Judging by the tone used in that press release, they are in deep trouble. It does not even matter that £60.7 million is a small portion of their business. It could be the opposite of what happened to ARM when Apple decided to put their chips into Newton.
I think there is an option for screen recording from a real device in QuickTime. It is mostly used by developers to create promotional videos for an App Store page.
I thought NASA bought X-Plane (a flight simulator from Laminar Research) to revitalize it as Lockheed Martin did something like that with Microsoft Flight Simulator. Oh well...
I have never used GPUImage on iOS. Are we limited in resolution to the Metal/OpenGL ES texture size limit of a device with it? Can it work with extra large images?
How many games were released on CryEngine? How many on UE 3/4? How many devs are there from the UE 3 days when a lot of AAA titles were some in-house UE 3 variants. I love Crytek products, but I don't see any problems with the upvote distribution. Don't forget that every minor release of UE 4 contains an enormous list of new features and bug fixes which is impressive in its own way considering the release cycle is 3-4 months.
Do you have any plans to provide some lightweight project management options in GitLab? I don't even want anything complex. Maybe, just a Trello-Kanban-like view of Issues and a simple burn down chart. With CI and Git/VCS and code review features GitLab could become the only thing a small team should install to go independent.
There is also a similar project for Windows called Dokany (https://github.com/dokan-dev/dokany). It is actively being developed, and they even have a FUSE API wrapper.
I think that's what most engine developers do nowadays. Sticking to some part of C++ to a point that it looks like C with classes. Hey, some don't even use STL and go with their own libraries.
It's basically an ad from studio Shaft known for it's stylistic approach to certain things in anime production. Something nonstandard from them is what people expect. Plus, there's nothing wrong with trying to show off in an ad at the price of usability.