There's value in having a straightforward language where you know what's going to happen at any given moment. It's not good for everyone (and -thing), but languages like these have to exist, and they're needed for good reasons.
> I've seen a bug in handle convert function* in Warcraft 3 that resulted in bunch of maps, some singleplayer, some coop, some MP that lead to crashes (E can't find much material about it).
Crashes that didn't cause a lot of damage. Using a language like Rust could add way more overhead than it's worth. The GP's point was that some applications just don't require complete safety, a crash or two won't kill anyone (which could happen literally in a hospital computer for example).