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unsafecast
·قبل 4 سنوات·discuss
There's value in having a straightforward language where you know what's going to happen at any given moment. It's not good for everyone (and -thing), but languages like these have to exist, and they're needed for good reasons.
unsafecast
·قبل 4 سنوات·discuss
> I've seen a bug in handle convert function* in Warcraft 3 that resulted in bunch of maps, some singleplayer, some coop, some MP that lead to crashes (E can't find much material about it).

Crashes that didn't cause a lot of damage. Using a language like Rust could add way more overhead than it's worth. The GP's point was that some applications just don't require complete safety, a crash or two won't kill anyone (which could happen literally in a hospital computer for example).
unsafecast
·قبل 4 سنوات·discuss
Odin doesn't even have closures, or any feature that requires this kind of RAII. The whole point here is that the language doesn't deallocate for you.
unsafecast
·قبل 4 سنوات·discuss
A placeholder empty box that gets populated when the content arrives would be an improvement.