I was just thinking about that. In my opinion, this find is sorta useless if these aren't digitalized and shared publicly.
To my knowledge, digitalization can be expensive, because they need hardware for high quality scans, and they have to be careful not to damage these books any further. I guess it all depends on the situation.
Right. People have been killing eachother since the beginning of time, no guns needed. I think it boils down to a societal ill that makes people want to kill eachother, weapons or not.
I had a similar idea, at least in terms of resilience. It was, basically, to compress each piece of content just so that the compressed version would be theoretically uncensorable.
Jon Lech Johansen did this with DeCSS back in the day [1], and the compressed version of the program was a prime number, which gave it a sort of "untouchable" quality.
Obviously, doing this for much larger content (i.e. movies and general videos) would be a challenge, and this technique might not be the best choice. Still an interesting concept, though.
I always find this a more entertaining way to learn about these topics, because they're questions which we might have had before, but never thought much about.
Apparently so, considering that this is the same person who got a hold of the No-Fly List a while back, and, you guessed it, they found it through Jenkins somehow.
I've started working on a Forgejo instance for myself (Gitea fork). It's honestly disappointing how bad GitHub has gotten, just in terms of uptime anymore. I hope they get their stuff together.
> Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source
I doubt Minecraft's sales are going to drop any time soon. And also, given that Microsoft owns it now, we might never see this anyway. Still something that we can look forward too, though.