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winterismute

1,176 karmajoined قبل 16 سنة

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winterismute
·قبل 20 ساعة·discuss
While I agree that this setup is not very good, the EU Commission is essentially the equivalent of a government in a parliamentary or presidential democracy, and almost all such democracies I know about either have or have developed "ways" for the government to "push through" the will of the "chamber(s)". However, we do not consider those as farces as well, or so it seems to me, I guess mostly because those governments are still more or less directly "bootstrapped", and needs to be supported, by the chambers, which is what happens in the EU parliament as well.
winterismute
·قبل 15 يومًا·discuss
Indeed, I find quite ironic that some people in tech in the US complain about EU "regulations first" approach, but then their government seem to arbitrarily stop things from being released because, well, there is no established policy on safety guarantees or other similar aspects.
winterismute
·قبل 4 أشهر·discuss
Oddly, the website lists "M4 Ultra" which however does not exist... Also, it does not account for Apple Silicon chips to have up to 512GB of memory in some cases, but that might be only a limitation of the gathered data.
winterismute
·قبل 5 أشهر·discuss
Sounds nice, for how many years have you had that annual recurring revenue so far?
winterismute
·قبل 9 أشهر·discuss
> If you have some issue with that terminology, by all means raise that issue, but "You can not have" is just factually incorrect here.

It is not incorrect because, at least for now, all those "path tracing" modes do not do compute multiple "paths" (with each being made of multiple rays casted) per pixel but rasterize primary rays and then either fire 1 [in rare occasions, 2] rays for such a pixel, or, more often, read a value from a local special cache called a "reservoir" or from a radiance cache - which is sometimes a neural network. All of this goes even against the defition your first article gives itself of path tracing :D

I don't have problems with many people calling it "path tracing" in the same way I don't have issues with many (more) people calling Chrome "Google" or any browser "the internet", but if one wants to talk about future trends in computing (or is posting on hacker news!) I believe it's better to indicate a browser as a browser, Google as a search engine, and Path Tracing as what it is.
winterismute
·قبل 9 أشهر·discuss
There is no real difference between "Ray Tracing" and "Path Tracing", or better, the former is just the operation of intersecting a ray with a scene (and not a rendering technique), the latter is a way to solve the integral to approximate the rendering equation (hence, it could be considered a rendering technique). Sure, you can go back to the terminology used by Kajiya in his earlier works etc etc, but it was only a "academic terminology game" which is worthless today. Today, the former is accelerated by HW since around a decade (I am cunting the PowerVR wizard). The latter is how most of non-realtime rendering renders frames.

You can not have "Path Tracing" in games, not according to what it is. And it also probably does not make sense, because the goal of real-time rendering is not to render the perfect frame at any time, but it is to produce the best reactive, coherent sequence of frames possible in response to simulation and players inputs. This being said, HW ray tracing is still somehow game changing because it shapes a SIMT HW to make it good at inherently divergent computation (eg. traversing a graph of nodes representing a scene): following this direction, many more things will be unlocked in real-time simulation and rendering. But not 6k samples unidirectionally path-traced per pixel in a game.
winterismute
·قبل 10 أشهر·discuss
I read this analysis of the SMR farm announcement in Canada a few months ago and I found it quite insightful: https://www.carboncommentary.com/blog/2025/5/11/the-first-te...