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x1f604

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x1f604
·قبل 5 أشهر·discuss
BAR runs fine on low end CPUs...until you have like 2,000 units on speed metal
x1f604
·قبل 5 أشهر·discuss
This is one of the problems that BAR solves beautifully - a player could leave and rejoin later and the game would continue running just fine. An existing player can choose to take their stuff or not, or take it and give it back when the player rejoins. Truly elegant.
x1f604
·قبل 5 أشهر·discuss
I feel like the issue is more that their pathing algorithm is very inefficient. Not sure why using multiple cores would solve the problem if the cause of the lag is that their pathing algorithm is cubic time or something
x1f604
·قبل 11 شهرًا·discuss
> Demis Hassabis has recently given an estimate of human-level AGI in 5 years

He said 50% chance of AGI in 5 years.
x1f604
·السنة الماضية·discuss
It is not rare for flash storage devices to lose data on power loss, even data that is FLUSH'd. See https://news.ycombinator.com/item?id=38371307

There are known cases where power loss during a write can corrupt previously written data (data at rest). This is not some rare occurrence. This is why enterprise flash storage devices have power loss protection.

See also: https://serverfault.com/questions/923971/is-there-a-way-to-p...