Fluxus – 3D game engine for livecoding worlds into existence(pawfal.org)
pawfal.org
Fluxus – 3D game engine for livecoding worlds into existence
https://www.pawfal.org/fluxus/
20 comments
Not sure if anything changed (by the looks of it no), but I couldn’t get this to work when I last tried it a few years ago.
It's the coolest project you'll never get to run.
At least 10 years ago the main hook was DJing while coding procedural animations.
After you finally manage to climb the mountain of building Fluxus, you'll find yourself confronted with your ability to do that :)
At least 10 years ago the main hook was DJing while coding procedural animations.
After you finally manage to climb the mountain of building Fluxus, you'll find yourself confronted with your ability to do that :)
Why not dockerize it?
That sounds like even more of a nightmare, dockerizing some ultra custom OpenGL and real time audio Scheme development environment?
That makes two of us. Pity because it does seem pretty interesting.
Possibly, the reference is the Fluxus art community.
Fluxus was one of the origins of performance art as a thing in itself.
Fluxus was about world building in the real world rather than virtually.
https://en.wikipedia.org/wiki/Fluxus
Fluxus was one of the origins of performance art as a thing in itself.
Fluxus was about world building in the real world rather than virtually.
https://en.wikipedia.org/wiki/Fluxus
If it can be used to create music than feel free to add it here by sending a PR: https://github.com/pjagielski/awesome-live-coding-music
lisp?
that'll be a hot-cuppa-nope fer me.
that'll be a hot-cuppa-nope fer me.
I like the site's 90s cyber esthetic. Makes me want to read some textfilez about warez.
I have used Fluxus years ago. Even then it was complicated to compile if I recall correctly.
We did this project with it: https://www.youtube.com/watch?v=N52hNTfbXN8 It's a 3d pointcloud visualisation, which when detects that you have jumped freezes the pointcloud and rotates it around.
I learned how to use it from one of the developers in a workshop. I'm not sure if this is the one, but looks similar enough: https://www.youtube.com/watch?v=aTt8r3LhCFM&t=1s
We did this project with it: https://www.youtube.com/watch?v=N52hNTfbXN8 It's a 3d pointcloud visualisation, which when detects that you have jumped freezes the pointcloud and rotates it around.
I learned how to use it from one of the developers in a workshop. I'm not sure if this is the one, but looks similar enough: https://www.youtube.com/watch?v=aTt8r3LhCFM&t=1s
I remember using it in 2006!
It would be interesting to have something write 3D code for rendering worlds. Like DallE for 3D meshes and textures.
There's https://github.com/mxgmn/WaveFunctionCollapse which works pretty well. (See eg https://www.youtube.com/watch?v=mgWftkTq1XU).
Well there is the relatively simple yet extensible declarative syntax of A-Frame [1] which could even be simplified more for use by DallE.
[1] https://aframe.io
[1] https://aframe.io
I really like it! :D