Spellburst: LLM–Powered Interactive Canvas(arxiv.org)
arxiv.org
Spellburst: LLM–Powered Interactive Canvas
https://arxiv.org/abs/2308.03921
14 comments
I found this more extensive demo video: https://youtu.be/5ww0jsS9hTI
This is neat, LLMs working on tree structures could have many more applications
Note, this is accepted for a User Interface conference: https://uist.acm.org/2023/
Note, this is accepted for a User Interface conference: https://uist.acm.org/2023/
Is it available to try out? Or any code anywhere? Can't seem to find anything
Some previews in this tweet[0], and they say the code will be released later this year.
0: https://twitter.com/tylerangert/status/1689311693195681798
0: https://twitter.com/tylerangert/status/1689311693195681798
I wanna try this out. What a tease
interesting that they went for a pipes based metaphor rather than a scratch like jigsaw
hi! co-author here. At the very beginning of our research process, the original problem space we were excited about was version control for creative coding tasks, which is why we ended up with the pipe-based metaphor. :)
"Scratch like jigsaw" is literally just code, it's faster to write by hand.
Opening Comment for Post: Has interesting ideas on node based Large Language Model creativity applications.
Not the original author.
Written by: [Tyler Angert](Replit), [Miroslav Ivan Suzara, Jenny Han, Christopher Lawrence Pondoc, and Hariharan Subramonyam](Stanford)
Not the original author.
Written by: [Tyler Angert](Replit), [Miroslav Ivan Suzara, Jenny Han, Christopher Lawrence Pondoc, and Hariharan Subramonyam](Stanford)
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