DOOM Level Generation Using Generative Adversarial Networks(arxiv.org)
arxiv.org
DOOM Level Generation Using Generative Adversarial Networks
https://arxiv.org/abs/1804.09154
4 comments
ai making doom levels... I would never have believed
this if someone told me about it back in 1995 when a friend and I were making our own levels to play over our modems.
It'd be fun to do an open source project to make a never ending generated level and add multiplayer. that'd be pretty amazing. maybe add some hand crafted variation engines that people could upload to compose game servers from too.
It'd be fun to do an open source project to make a never ending generated level and add multiplayer. that'd be pretty amazing. maybe add some hand crafted variation engines that people could upload to compose game servers from too.
Back in early 2000 I ran a Quake server that generated levels that were decent. It would build a new one ever 15 minutes so when playing you would always find yourself in a new map regularly. I spent time tweaking it for fun and diversity which were the interesting bit. I didn't want to play the same level type over and over with guns just slightly shifted, but to play a wide range of experiences some of which were very surprising.