The Fundamentals of C/C++ Game Programming (2017)(taylorfrancis.com)
taylorfrancis.com
The Fundamentals of C/C++ Game Programming (2017)
https://www.taylorfrancis.com/books/mono/10.1201/9781315156361/fundamentals-game-programming-brian-beuken
9 comments
It would have been nice if the page explained that "SBC" means Single Board Computers.
Aww well poop I thought it'd be free.
Currently available for cheap (and DRM-free) from Humble Bundle: https://www.humblebundle.com/books/game-architecture-worldbu...
If you're a student in higher education then it's a free download via Lean Library (if your education establishment is a subscriber to the service).
thanks so much for linking this!
Only the abstractions are zero cost
What is often meant by that is "This is a zero run-time cost abstraction". That's a very different thing from a zero cost abstraction.
Even if the abstraction actually has a zero run-time cost, which is absolutely not a give, it still has a compile-time cost and a human-time cost.
See for example: https://www.youtube.com/watch?v=rHIkrotSwcc
Even if the abstraction actually has a zero run-time cost, which is absolutely not a give, it still has a compile-time cost and a human-time cost.
See for example: https://www.youtube.com/watch?v=rHIkrotSwcc
There's no such thing as a free abstraction lunch.
You can find most books for free on the internet :) Please do support the authors though.