I’ve spent decades building The Labyrinth of Time’s Edge, a sprawling QBasic text adventure that now spans over 3,600+ rooms, hundreds of NPCs, and countless interactive encounters.
It’s designed to be:
Always free (no ads, no paywalls, no microtransactions)
Playable on the barest systems (runs on QB64 / retro PCs)
Continuously expanding outward rather than just upward — with new areas, lore, and secrets added regularly
This project has been a labor of love, inspired by the text adventures of the 80s and 90s, built to preserve that magic while proving text-driven games still have a place in today’s world. I’d love to hear what you think. If you grew up with Zork, Infocom, or MUDs, this may feel like coming home.
It’s designed to be:
Always free (no ads, no paywalls, no microtransactions)
Playable on the barest systems (runs on QB64 / retro PCs)
Continuously expanding outward rather than just upward — with new areas, lore, and secrets added regularly
This project has been a labor of love, inspired by the text adventures of the 80s and 90s, built to preserve that magic while proving text-driven games still have a place in today’s world. I’d love to hear what you think. If you grew up with Zork, Infocom, or MUDs, this may feel like coming home.