LLM plays an 8-bit Commander X16 game using structured "smart senses"(pvp-ai.russell-harper.com)
pvp-ai.russell-harper.com
LLM plays an 8-bit Commander X16 game using structured "smart senses"
https://pvp-ai.russell-harper.com
11 comments
Please add a button to disable a background animation (or just remove it). It adds visual noise and is so distracting I closed the website after reading a couple of sentences.
Thanks for the feedback. I've updated the page to honor the "prefers-reduced-motion: reduce" media query, so the background animation won't show for those who have animations disabled in their OS or browser settings.
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The flow charts don't fit on mobile. Also, I would lead with a video as that's surely what everybody wants to see, it's a video game after all.
They've linked video, here's the links:
- Game 1 - "lucky win" : https://youtu.be/reM4ojB48Kw
- Game 2 - "be aggressive" : https://youtu.be/hD7wBwrfj8E
- Game 3 - "wait it out" : https://youtu.be/X0IKxCrAbpI
- Game 1 - "lucky win" : https://youtu.be/reM4ojB48Kw
- Game 2 - "be aggressive" : https://youtu.be/hD7wBwrfj8E
- Game 3 - "wait it out" : https://youtu.be/X0IKxCrAbpI
Well done OP!
I've been thinking about doing this for the game I've been working on and you've inspired me to put some energy behind accelerating it
I've been thinking about doing this for the game I've been working on and you've inspired me to put some energy behind accelerating it
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Instead of pixels or audio, the model receives structured text summaries, what I’m calling "smart senses", based on the game's existing touch and EMF-style inputs.
The LLM maintains notes between turns, develops strategies across games, and even discovers an exploit in the built-in AI's behavior.
Write-up, technical details, and three sequential gameplay recordings: https://pvp-ai.russell-harper.com/#v3