I can get on board with this, too. Hoarders are kind of the far end of that spectrum and I can see the same closer to home tendencies in my partner as well. She struggles to dispose of clearly broken beyond repair or reuse items.
Difference in perspective down to cultural bias. Living too long in rural southern US has jaded me into looking for selfish intent behind any altruistic curtains.
If something ever seems like a popular but illogical set of actions by people, the best way to understand it is to look at the incentives that drive it (thanks Freakonomics).
In this case I'd wager two things. As a kid I had family who worked a receiving center for Goodwill. Fairly affluent part of our town near the beach. I remember two distinct things being odd to me then. The items people would bring would sometimes be questionable as to how they'd be useful to the needy, either from wear or function. The other part was most people wanted and received a receipt for their donation. Cue Mitch Hedburg receipt for a donut routine. I was told then when I asked this was an approximate value of their donation and it was used for tax purposes. So one is probably tax write offs.
Throwing things away costs money. When my wife and I moved recently we cleaned house. A second trash can was around 150 a year with limited volume. Trips to the landfill are charged by weight differential. Charity donation is free with the added bonus of someone coming to pick it up if the donation is big enough. We both commented at the time that if we were a little less moral we could easily pack the rubbish in with the donations and save a ton of money. So second is probably convenience with some working the system added in.
Gotcha. Haven't played CS since source so I wasn't sure. Are aimbots a common thing there nowadays? I don't remember seeing them much back in the day. Sure some of that is due to selection bias from good private owned servers. I would suspect that they exist but are not common.
On the other hand, PUBG does have Battle Point rewards linked to performance. And there it is very common. Almost guaranteed to see a cheater every 10 matches or so. And there was an easy means to sell those rewards. Contrast that against Sea of Thieves. A game specifically about PvP and stealing loot from other players. I don't know that I have ever encountered a cheater there. But there is very little incentive to do so. There just isn't many vectors to turn virtual work into real world profit.
Seems to me that the lower the barrier of entry together with the higher the real world value of the rewards\drops gives you a clear scale of the cheat potential\incentive\effort. I think there will always be a small percentage of those doing it for the LULZ. You can combat that by raising the barrier to entry. F2P games seem to have a higher rate of these types.
When the reward system cultivates an environment ripe for abuse, it moves from occasionally annoying to game killing epidemic.
Depends a lot on the game. If there is nothing to be 'earned' by being competitively better then it is nothing more than street cred. Think simple games or older games. CS 1.6 before rewards, knifes, and skins. A small few players might make some comp scene to get to some incentive but most are ultimately found out.
The bigger issue, and I believe the primary reason for the rise in popularity of these bots, is when your performance does 'earn' you something. As the OP was speaking of TF2, this comes in the form of hats and custom weapons. Today's counterstrike game has weapon skins and knifes that go for pretty extreme real world dollars.
Almost every modern shooter has some sort of rank up system tied to rewards. Some of the worst examples would be PUBG's real world money trading of loot box items or Diablo 3's real world money auction house.
In my mind, these kind of systems turn video games meant for enjoyment into some weird NFT mining system where normal players are manually mining them with pen and paper while the bots have built ASIC devices.
In cases where the items themselves cannot be sold, you have people selling the whole accounts. There are entire middlemen businesses set up around this stuff. It's crazy but there is your primary driver for incentive.
Dang. Then consider that the 400+ packages was self selected by Portland carriers as some of the worst examples, and 120 deliveries a route is a national average.. It gets murky quick trying to pull anything useful from this especially with it being Vice looking for an editorial angle.
As with most things like this, the numbers seem scary until you peel back the layers. Not a pass to Amazon as the rest of the article is damning in its own right, but a little less crazy than my initial thoughts.
Agreed on your first point of volume and we're not given enough detail around 2 separate and only tangentially related metrics to make any real conclusions. That said; I did consider this briefly but even then the math to make that work still seems extreme. Are Amazon packages making up that much of our parcel these days? 3-to-1 or 5-to-1 would certainly change the economics for this to make more sense, but are they truly responsible for 75%-85% of all parcels these days? Even if we select for residential only I feel like that is super high.
Then again my monkey brain sucks at statistics and considering the last year or so of my own home usage it is probably close to 1-to-1. And we try to avoid Amazon. So probably a lot closer to those numbers above than I'm comfortable to admit.
There may be some sampling bias as you point out, but it is still crazy from my perspective. I would suspect that UPS and the other major carriers have optimized this task to death. With the right bundling and route optimization for a specific city or set of parcels I could see some level of improvement due to the things you mention.
But 200-300% efficiency gains over businesses that have been profitably providing this service for years? Its exceptional enough to warrant being called crazy at first glance.
From the article,
"The two Portland delivery companies are demanding a cap at 250 packages and 150 stops per 8.5 hour route"
Which seems to indicate that they realize that some bundling will occur and accept it as long as there is an upper bounds on both metrics.
No worries friend. Point of debate for me is learning about and refining a viewpoint through rigorous defense. Doesn't all have to be topic at hand so long as we're working toward this goal in good faith.
Also a good point and not something I had considered. Thanks for that. I agree this wouldn't hurt my feeling either and would make the most sense. Problem being when it goes before the court as it appears it will soon, there is no telling where regulation might fall especially with this kind of money involved. Hopefully a rational outcome like you've stated will prevail.
I have no goddamn problem with that. Please do. But that isn't what the article in question is discussing. It's about Epic suing Apple under anti trust and the implications of that decision. For more reading just check out what happened to MS after their anti trust with regards to laptop manufacture bloatware. Except understand that the carriers will hold much more power.
This is a very good and poignant point and probably my biggest overarching fear of the fallout from this decision. My post was already thick and didn't want to get into setting context for this but you are exactly right. I am surprised more folks here don't realize that about the MS antitrust stuff. Except the carriers in this case have the ability to remain as gatekeepers of these requirements where the laptop manufacturers were much more limited in scope once the device left their buildings.
You are stretching equivalencies here pretty hard with regards to capital investment of a product vs. expectations but I'll play along.
If I was told this plainly and openly up front then I wouldn't buy the car to begin with -IF- that is what I value in that specific vehicle. My car? Not a chance, I like my sports car and working on it is part of the fun I get from it. My wife's people carrier? If those repairs are close in line with other repair shops even after the 30% AND they'll come pick it up or tow it so I don't even have to mess with it? Absolutely, where do I sign up? Different tools have different uses and value propositions.
Honestly my fear isn't rogue developers. That's always a concern but not one that is going to show up with any consistency. My real fear is what carriers will do with this ruling, as they have the institutional power and collusion ability to force Apple's hand if they really wanted. I'm thinking shovelware and apps that can't be deleted becoming part and parcel with providing a phone service through a carrier.
I'm also considering the transition in the Steam marketplace as a recent example. Their opening from curation started with Greenlight, a fast track program with some but minimal curation. There were a few turds but by and large the games that came through were of some general quality. Enter phase 2, Early Access. The minimal barriers were removed except "will it run", adult content allowed, and a smaller hosting fee used. And in came the parade of low effort hot garbage. Recommendations in their platform are hard to come by now. Random impulse buy while scrolling rarely happens for me now as discovery of actual good games for me is much lower and I feel like the platform as a whole has suffered for it. I could see a similar trajectory for the app store albeit with my value of the services being placed in different categories.
> What makes you think Android is a 'mini-IT' project?
My first one. HTC when 4G first got hot. It was a horrible shitshow and soured my taste ever since. I can see that was a combo of manufacturer, Sprint as my carrier, and early Android OS but that spoke a lot to my understanding of the ecosystem and how incentives were set up. My follow up experience with phones for my kids or staff has been better but I've never gave them the chance for daily driver again. It's a system I tinker with but not depend on. I understand that's anecdotal and YMMV, but then again I'm not looking for validation of my opinion. Is what it is, just stating what colored my purchasing decision.
30% is crazy. I've said the same about Steam for years and you'll get no arguments from me there. Does it makes sense from the standpoint of the developer? Not at all but my opinion there doesn't matter as I don't develop for iOS nor am I very concerned with 3rd party apps. As a customer, I don't care. The idea of curation may be placebo but even the placebo effect is measurable. It may dissuade malware developers from the platform at first principles. That 30% may serve as a soft barrier to entry from race to the bottom competitors even if that isn't its intended purpose. I can admit Play Store has cleaned up its act a good bit since its inception but first impressions are hard to get around.
End of day the reason for me buying an Apple phone as my daily was for reliability. I can't remember the last time I had to restart or tinker with my iPhone to get it to work, but I can't say the same for my kids various Android phones. It wasn't for the robustness of the platform or marketplace cause I would've just bought an Android. Also see my other argument in this thread about being the actual customer and a few other points. Fair payment doesn't really factor in for me, that is a business decision for someone else to make. For me and the choices that I have in front of me, this seems like the best one for my goals even if those differences are limited in scope. The fact that we can choose between them on these differences is a good thing. To get back to GPs point, if this doesn't work for you then don't buy it and let the free market do its thing.
>If you want to live in the walled garden, you of course can do so, just as many people do on Android.
I've had both device types through the years. I've had to support both device types in different form factors. As a developer I love Android. I've learned to code some Java and lightweight game development for Android due to that openness of the platform. But the pros of the walled garden concept do not shine through on Android as they do with Apple due to the lack of how tightly integrated and compatible the hardware & software are from being developed together and approved by a sole source.
As a purchaser of an Apple product, I feel fairly confident that I am Apple's customer. With Android, the customer is the manufacturer\carrier combo that runs my phone, and I am their customer. That distinction carries an important difference and it shows through the development tracts of both companies and how they deal with issues.
Let's be honest here. If this goes through to force Apple to allow competitors to their app store, that decision will go further than developer sideloading (which is already possible). It will not happen in a vacuum and as soon as the courts hand down such a decision the carriers will be next in line to shovel as much horse manure down the line as possible.
I've never purchased an Apple phone with pre-loaded software as part of a deal with a carrier, aka Bloatware. I have from Android manufacturers on several occasions. Lower standards of entry from 3rd party sources often mean lower standards for bugs, resource usage, and privacy concerns. Higher risk of malware. Lower chance of software to OS compatibility. Apple phones with whole disk encryption made the news when the feds couldn't break it as easily as Android devices.
>Macs are so popular amongst developers is the similarity to Linux
Then I rescind the poor choice of analogy and go straight to fundamentals. These two different tools are purpose built for different things from different principles and that is ok. Homogenizing the mobile space in a way that would detract from those differences would be a net negative in my opinion.
THIS! Say it a little louder for those in the back. I work in IT. I do not want to have a mini IT project in my pocket that I have to fiddle with. I want a device that is dependable above all else that I don't have to work on for my everyday driver. This is the same answer I provide every time someone at work ask my why I carry an Apple phone. To me the curation is part of the draw. I know that this phone will require the least amount of my attention to keep it working day in, day out. That is the feature I wanted most.
But every iOS post I read is along the lines of make it like android, and I have the same prevailing thought. Why?? I would not own a MacOS machine, I wouldn't like it. But I don't feel the need to get on every Mac discussion complaining it should be more like Linux. The fact the differences exist is a good thing.
So you call someone intellectually lazy... and immediately turn around and make an implication that if casinos have failed to be successful then that somehow speaks to the addition qualities of gambling? Something something nonsensical equivalences.
Difference in perspective down to cultural bias. Living too long in rural southern US has jaded me into looking for selfish intent behind any altruistic curtains.